Ludum Dare 25 post-mortem
Last weekend was the 25th edition of Ludum Dare, the online 48-hour game development competition. My entry was called Fry Fleshlings Fast, a somewhat constrained effort due to time restrictions (but still a fun effort, of course). I have just published a post-mortem about its development on Ludum Dare’s official blog denoting what went right and […]
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