New usfxr release (1.3)

I have just published release 1.3 of usfxr on its GitHub repository. This is a small update, but it provides some important fixes (especially when publishing on mobile platforms) and adds the option to export your audio as WAV files (similarly to other SFXR ports). I have to thank Michael Bailey and Owen Roberts for […]

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Round-up of usfxr uses from around the web

Now that usfxr has an in-editor window for audio generation right inside Unity, I’m considering it stable. I’ll probably do a few benchmarks in the future to improve any performance bottlenecks I’m able to identity, and maybe add a few more examples to the repository, but for all intents and purposes it is production-ready. Given […]

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Ludum Dare 29 Post Mortem

Once again, a Ludum Dare game compo has ended. This means I spent this past weekend creating a game from scratch, and even though it’s a simple thing, I think this is the first time I can say I created a more well-rounded game experience for Ludum Dare. The result is called Escape Enclosures Expeditiously […]

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Introducing usfxr

If it’s not obvious by previous posts or some of my posts on Twitter, I’ve been playing with the Unity platform for a while. The idea is to learn enough of it to be able to create a Unity game for Ludum Dare (which, incidentally, will take place again this weekend). My previous Ludum Dare games […]

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