New template

After 3 years with the old design, this website has a new template. This time around, I started from an existing template I’ve been using on another blog, called Graphy. This is a lightweight, easy-to-read template that is better attuned with today’s web reading sensibilities – meaning, mostly, that I’m not using itty bitty tiny […]

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The dawn of a new Microsoft

In January 2009, I was at Campus Party Brasil. This was the second edition of this big LAN party in the country, and as was the norm with the event, they hosted a number of presentations, many of them geared towards developers. One of the several presentations I watched was by Microsoft. They were basically […]

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New usfxr release (1.3)

I have just published release 1.3 of usfxr on its GitHub repository. This is a small update, but it provides some important fixes (especially when publishing on mobile platforms) and adds the option to export your audio as WAV files (similarly to other SFXR ports). I have to thank Michael Bailey and Owen Roberts for […]

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Presentation: Using Unit Testing

Every Thursday morning at Firstborn is “Scrummy Thursday”. For one hour, Firstborn developers present random topics to each other. Those are usually little, 15-minute presentations on projects we’ve worked or things we discovered, and it is meant as a way to share knowledge among the development team. It’s a nice idea, and it has been […]

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Round-up of usfxr uses from around the web

Now that usfxr has an in-editor window for audio generation right inside Unity, I’m considering it stable. I’ll probably do a few benchmarks in the future to improve any performance bottlenecks I’m able to identity, and maybe add a few more examples to the repository, but for all intents and purposes it is production-ready. Given […]

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