Letting the Fnk out

Almost 4 years ago I went back to college, to get a “Digital Interface Design” bachelor degree. This meant putting on hold a lot of things in my personal and professional life, but it also meant having contact with a lot of new stuff. One of those new things I had contact with was node-based […]

Continue reading →

Picnik now supports Pixel Bender

Picnik, the official online image editing software for Flickr (and others), has just added support for Pixel Bender, Adobe’s pixel shader-like platform. Users can not only use Pixel Bender files they have created or found online (say, from Adobe’s Pixel Bender Exchange), but also use an assortment of readily available filters inside Picnik. There’s a […]

Continue reading →

Here’s Flash Player 10

GPU compositing and surfacing. New drawing API. New text API. Simple 3d for accurate plane rotation. Custom effects with Hydra and AIF (now called Pixel Bender). New File Reference for local file reading. Support for larger bitmaps. New context menu goodies. Something for dynamic sound generation. Yes, Astro is now in public beta. Demos here. […]

Continue reading →

FIVe3D goes all the way

FIVe3D – the vector-based 3d rendering framework by Mathieu Badimon – has just received a significant update, bringing it to version 2.1. New features this version brings: Back Face Culling, Flat Shading, Z-sorting, Space Drawing functions, Bitmap3D class, Video3D class, Sprite2D Class, Letter Spacing, Text Width I’d be content with just z-sorting, but the number […]

Continue reading →

FIVe3D now available for AS3

FIVe3D, the vector-based 3d engine for Flash by Mathieu Badimon, has just been ported to Actionscript 3 and is available for download on the project page. Also important, Mathieu has made available the panel component used to create the Actionscript-based font data (describing the lines and curves of each font glyph for text drawing in […]

Continue reading →

Adobe AIR for Linux Alpha released

Adobe has just released an alpha version of AIR for Linux. It’s not feature complete but now that the framework structure is there, I guess we’ll see it reach stable status in no time. An SDK is also available. You know what’s funny? There’s a project I’m building that I’ll want to make available as […]

Continue reading →

Tweener extensions

The fair lady time has been specially rigorous with me as of lately, not giving me too many opportunities to fall into the hands of my mistress of spare time experimentation and open-source maintenance. As a result, I haven’t posted here in a while and, worst of all, there are a lot of Tweener updates […]

Continue reading →