FIVe3D goes all the way

FIVe3D – the vector-based 3d rendering framework by Mathieu Badimon – has just received a significant update, bringing it to version 2.1. New features this version brings: Back Face Culling, Flat Shading, Z-sorting, Space Drawing functions, Bitmap3D class, Video3D class, Sprite2D Class, Letter Spacing, Text Width I’d be content with just z-sorting, but the number […]

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FIVe3D now available for AS3

FIVe3D, the vector-based 3d engine for Flash by Mathieu Badimon, has just been ported to Actionscript 3 and is available for download on the project page. Also important, Mathieu has made available the panel component used to create the Actionscript-based font data (describing the lines and curves of each font glyph for text drawing in […]

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New gotoAndLearn website

The year of 2008 starts with a bang as Lee Brimelow releases version 2 of the gotoAndLearn website. There are plenty of Flash and Actionscript tutorial videos featured on the website, including video, sound, and 3d, and I’m quite pleasured to find one of them being about animating with Tweener. Thanks, Lee! (also, thanks to […]

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Tweening in FIVe3D

You may not have heard of it, but FIVe3D is Mathieu Badimon‘s collection of ActionScript 2 classes to create 3d geometry in Flash movies. You can see FIVe3D at work at Mathieu’s award-winning LAB website. The big difference when compared to existing packages such as Papervision3D – which is also manages to be its biggest […]

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Yet again, misc Papervision3D + Tweener links

Devon O. Wolfgang has a long tutorial on building an image gallery using Papervision3D and Tweener. Ricardo Cabello has updated his audio visualization effect demo (also using Papervision3D and Tweener). The new one is here, and he promises the source soon. Looking very cool. Coincidentally, Donovan Adams also has a demo using PV3D (and its […]

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Sandy and Tweener

I’m really late on this one, but here it goes: the new version of the Sandy 3d engine is out in the wild, and one of the changes on the API is that properties are now directly accessible. As a result, creating tweenings with Tweener is pretty easy; Dennis Ippel has a bunch of articles […]

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Many Papervision3D examples

How come I missed this? John Grden has published a lot of examples for Papervision3D on the Papervision3D blog. They’re not only pretty cool, but one of them uses Tweener to animate a target camera. I’ve always thought that learning by example is the best way to do it with Flash, and this new batch […]

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Papervision3D now public

Papervision3D – the popular group of actionscript classes for realtime 3d rendering in Flash – has moved to its new subversion server (hosted at Google Code) and is now “public”. Of course, it was possible to download Papervision3D previously by using the URL supplied when you joined their mailing list or mentioned on their wiki, […]

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Other Papervision3D + Tweener examples

This is totally random, but just because I’ve seen a good bit of those recently, and because I haven’t posted in a while, here are some examples of Papervision3D and Tweener working together. Most of these are in Japanese, but still understandable for the most part – hey, it’s just Flash in 3d. Here you […]

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iTunes-like interface in Flash

Well, it was just a matter of time: Steven D of BLITZ Agency has posted a new experiment on the BLITZ Labs where he uses PaperVision3D to mimic iTunes’ 3d covers interface in Flash. Granted, one of the reasons I’m excited to post about it here is that he also happens to use Tweener to […]

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