Labyrinth pathfinding
André Michelle has published a new pathfinding engine that is suited to be used on labyrinths; seems pretty fast. There’s a benchmarking example with source code available to download.
Continue reading →André Michelle has published a new pathfinding engine that is suited to be used on labyrinths; seems pretty fast. There’s a benchmarking example with source code available to download.
Continue reading →From the “everybody-knows-that-by-now-but-I-will-announce-it-anyways” department: the Flash Player 7 has been released by Macromedia! It’s a public beta, so it’s not really fit for every user, but developers will surely love it. Remember when I said I’d love to test my slow stuff on the new player? Well, here’s some tests I’ve ran on my computer.
Continue reading →I hate to repeat stuff that’s already out there, but this is just too cool to let it pass. Marcos Weskamp has created a remote driver application in Flash – more information and the application itself here – in which you can remotely drive a small RC car on their office. It’s pretty cool just […]
Continue reading →Old technology never die, it only gets emulated. Anyone remember the ANSi format? The ANSi (with a lowercase “i” – ain’t it 1337?) format was used on Bulletin Board Systems (BBS for short) years ago. If BBSs were the world wide web of the 90s, ANSi screens would be the HTML of the 90s. To […]
Continue reading →After all kinds of tweaking, I’ve finally finished a more or less fast and stable pathfinding algorithm in Flash. It’s a prototype (well, just a function in fact) in which you pass a map, a start point and an end point as parameters and it returns an array containing the best path between the two […]
Continue reading →I’ve modified the internal RDF 1.0 template so it won’t include news items with no “Flash” category in it anymore. This way it won’t add misc/general items to MXNA‘s Flash category and contribute to the flood of off-topic articles. A full RDF feed will still be at this new location.
Continue reading →Today – June 15th – is Famicom‘s 20th anniversary, as it was made obvious by Nintendo and the release of the new GBA SP weird-famicom-color edition. Famicom – short for Family Computer – was the first “third generation” game console. It was later released on the western world as the NES – Nintendo Entertainment System […]
Continue reading →Now that’s fast. Some weeks ago a new technique for Mode 7 emulation in Flash – or Z-mapping as real programmers would call it – was introduced by PercyPea on a FlashKit forum thread. Now, a full-featured game using a similar technique has been developed and is on testing – here’s the full scope on […]
Continue reading →Jonas Galvez – brazilian Flash developer and Macromedia Team member – has opened his blog, in brazilian portuguese and english flavors. Jonas has been writing articles and news posts at OnRelease.org, but finally decided to create a place of his own. Also worth mentioning is the page design (and way cool illustration) by Irapuan Martinez.
Continue reading →While there are no other news, here’s something to entertain the masses. More hilarious than the Zelda/Link music movie, at least to people who can recognize the games. That guy is insane, by the way. Check his other Flash movies.
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