Picnik now supports Pixel Bender

Picnik, the official online image editing software for Flickr (and others), has just added support for Pixel Bender, Adobe’s pixel shader-like platform. Users can not only use Pixel Bender files they have created or found online (say, from Adobe’s Pixel Bender Exchange), but also use an assortment of readily available filters inside Picnik. There’s a […]

Continue reading →

Sup

I’ve finally finished the last touches to the website’s WordPress template and moved all posts and comments. Welcome to yet another new version of my website. There’s a few navigation things missing, and some files I still have to move, but they’ll get done with time. And hey, go grab Flash 10, it was released […]

Continue reading →

The beginning of the end

Well, 87.5% done. I haven’t talked much about it here, but back in january 2005, I went back to college – only 10 years later than usual (I’ve started working when I was 16 and never actually got a degree – I’m 30 now). The plan was to get a bachelor degree in Digital Interface […]

Continue reading →

Here’s Flash Player 10

GPU compositing and surfacing. New drawing API. New text API. Simple 3d for accurate plane rotation. Custom effects with Hydra and AIF (now called Pixel Bender). New File Reference for local file reading. Support for larger bitmaps. New context menu goodies. Something for dynamic sound generation. Yes, Astro is now in public beta. Demos here. […]

Continue reading →

FIVe3D goes all the way

FIVe3D – the vector-based 3d rendering framework by Mathieu Badimon – has just received a significant update, bringing it to version 2.1. New features this version brings: Back Face Culling, Flat Shading, Z-sorting, Space Drawing functions, Bitmap3D class, Video3D class, Sprite2D Class, Letter Spacing, Text Width I’d be content with just z-sorting, but the number […]

Continue reading →

FIVe3D now available for AS3

FIVe3D, the vector-based 3d engine for Flash by Mathieu Badimon, has just been ported to Actionscript 3 and is available for download on the project page. Also important, Mathieu has made available the panel component used to create the Actionscript-based font data (describing the lines and curves of each font glyph for text drawing in […]

Continue reading →

Adobe AIR for Linux Alpha released

Adobe has just released an alpha version of AIR for Linux. It’s not feature complete but now that the framework structure is there, I guess we’ll see it reach stable status in no time. An SDK is also available. You know what’s funny? There’s a project I’m building that I’ll want to make available as […]

Continue reading →

Tweener extensions

The fair lady time has been specially rigorous with me as of lately, not giving me too many opportunities to fall into the hands of my mistress of spare time experimentation and open-source maintenance. As a result, I haven’t posted here in a while and, worst of all, there are a lot of Tweener updates […]

Continue reading →

Election 2008: Do the right thing

I don’t live in the United States and obviously I don’t vote there, but I believe the decisions of its leader have ramifications on a global scale and, as as many other earthlings do, I hope the best candidate will be picked by voters. In that vein, I’d like to suggest actual voters to read […]

Continue reading →