What the hell: Flash Player 7 beta released

From the “everybody-knows-that-by-now-but-I-will-announce-it-anyways” department: the Flash Player 7 has been released by Macromedia! It’s a public beta, so it’s not really fit for every user, but developers will surely love it. Remember when I said I’d love to test my slow stuff on the new player? Well, here’s some tests I’ve ran on my computer.

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Remote driving with Flash

I hate to repeat stuff that’s already out there, but this is just too cool to let it pass. Marcos Weskamp has created a remote driver application in Flash – more information and the application itself here – in which you can remotely drive a small RC car on their office. It’s pretty cool just […]

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Flash pathfinding prototype

After all kinds of tweaking, I’ve finally finished a more or less fast and stable pathfinding algorithm in Flash. It’s a prototype (well, just a function in fact) in which you pass a map, a start point and an end point as parameters and it returns an array containing the best path between the two […]

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Mode 7 in Flash redux

Now that’s fast. Some weeks ago a new technique for Mode 7 emulation in Flash – or Z-mapping as real programmers would call it – was introduced by PercyPea on a FlashKit forum thread. Now, a full-featured game using a similar technique has been developed and is on testing – here’s the full scope on […]

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Impressive mode 7 emulation

Someone called “PercyPea” created a thread on the FlashKit forums to show off his MarioKart-style Flash engine – basically, a recreation of the classic SNES trick known as mode 7. It’s mainly a floor texture emulation. What’s impressive about this, though, is that he has achived a pretty impressive speed with a near-perfect visual result. […]

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