Raycasting in Flash 8

Using what’s he’s calling the Flash Ray Engine, Glen Rhodes ported a version of id Software’s game Wolfenstein 3d to Flash 8. It’s working pretty nice, and is a great glimpse of what’s ahead on the future of Flash 8 games. Raycasting engines had been ported before to Flash 7, but they were too slow; […]

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Top 3 Flash 8 features, according to me

Right now, everybody and their mother are talking about Flash 8. I’ll just add a bit more echo to the choir and speak about I think are the coolest features about this new version. 3. Improved readability. With the new font rendering algorithm, Flash will finally get rid of the blurred mess of vector art […]

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Flash 8 officially announced, sort of released

So 8/8 has finally come, and Macromedia has officially announced the new version of Flash. Surprisingly, the new IDE isn’t called Flash MX 2005 – my personal bet – nor Flash MX 2, but actually Flash 8. To tell the truth, I thank Macromedia for this decision; product branding and all that is very important, […]

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Go get a job in the game industry!

Just because I’ve been kind of following this on the past few months/years, I figured I’d post a little about it: the game industry is changing, and with the current wave of evolution of games and game engines, user interface design is becoming more and more of an issue. While most of the skills of […]

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Flash 8 pictures galore

This is already all around the inter-web, but just to keep up with the recent post about Flash 8, here it goes: Aral Balkan has posted a lot of pictures from the most recent presentation given by Macromedia at FiTC – talking about Flash 8/8ball. They’re mostly from the IDE and give some new clues […]

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Flash as a game platform

Wow, talk about a real gem of an article I’ve ran into. I was checking the referrers from one of my sites and found this article by Scott Bilas. To quote, This paper is the story of the Oberon development team’s experiences with building games in Flash. All of us came from big games where […]

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ICQ2GO is now based on Flash 7

This is probably late news, but still a surprise to me: the new web-based ICQ client – known as ICQ2GO – is now based on Flash 7. Previous versions were Java-based, and to my experience it managed to barely run on Netscape/Mozilla browsers or on Mac systems – I expect the new version to be […]

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Flash 8 at a glance

2005 is here, and this will be the year Macromedia releases the next version of Flash – Flash MX 2005 (codenamed ‘8ball’) – and the new Flash Player – Flash 8 (codenamed ‘Maelstrom’). As has been largely covered by the blogging media, 8ball/Flash 8 will have some cool new features aimed at making designers happy. […]

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MC Tween 2.19.22 released

I’ve finally released the new version of MC Tween, now 2.19.22. MC Tween is the actionscript extension I use on my daily real-world work to easily create code-based tweenings on MovieClips, TextFields and Sound objects. While this new version adds some new (small) features, the most noticeable thing about it is that I’ve removed most […]

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