You don’t just create a generation

One of the best things to come out of CES 2013 was Qualcomm’s bizarre attempt at giving a keynote. Here’s a video of the highlights (which are also covered in this article at The Verge): Other than the standard amount of cringeworthy moments – as a gamer, I could not stand more than 2 seconds […]

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Flash Camp Brasil is drawing closer

In January 2010, Brazilians will finally see a Flash-related Adobe-supported event in Brazil with Flash Camp Brasil. To avoid repeating what has been said, here’s what Lee Brimelow had to say about it: In about a month and a half I will be traveling to beautiful MaceiĆ³ for Flash Camp Brasil. This is shaping up […]

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Tweener for vvvv

File this under the “odd” category: here’s Tweener for vvvv. Check out some sample source code: The patch pictured above makes a circle move from the left side to the right side of the GDI Rendering module, using an easeOutBack animation, in 1 second. If you’re asking “what the hell?”, I’ll just quote Wikipedia and […]

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Tweening by code comes to WPF

Darren David has just released the first public version of his tweening classes for Microsoft’s WPF. Called “PennerDoubleAnimation” and “Animator”, they’re hosted at Google Code and help developers create animations by code more easily while fighting some specific WPF caveats. To quote, I had three primary goals in mind: * Be able to start an […]

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New ImageLoader and LoadingQueue classes

I’ve finally found the time to add content to the Projects page of this website, and I’m gonna do it by introducing the ImageLoader class (actionscript 2 only). Simply put, import zeh.loading.ImageLoader; var myImgLoader:ImageLoader = new ImageLoader(whateverMC); myImgLoader.loadImage(“whatever.jpg”); What does make it different? Well, it uses BitmapData caching, handles its own loading queue with variable […]

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Nintendo on the Wii interface

The official Nintendo Wii website has an interview of sorts with the developers that created the channel functionality (and its interface) for their new console, the Wii. We decided to use the term “Channel” at about the same time we decided upon the panes. We were having some difficulty in pulling together all the different […]

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