Tweening in FIVe3D

You may not have heard of it, but FIVe3D is Mathieu Badimon‘s collection of ActionScript 2 classes to create 3d geometry in Flash movies. You can see FIVe3D at work at Mathieu’s award-winning LAB website. The big difference when compared to existing packages such as Papervision3D – which is also manages to be its biggest […]

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Seeing shades of the future

Other than fixes to broken features and other small things, there are two huge features I see in the future of Flash: hardware-accelerated 3D support, and pixel shader support. This dream became closer to reality yesterday, as Adobe announced some of the new features of Flash Player 10 (codenamed “Astro”) at Adobe Max 2007 (see […]

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Misc Tweener links and cool examples to look at

Here’s a few links that are long overdue. Jens Krause has an extension to use contrast, saturation and other color properties in Tweener. It’s based on Mario Klingemann’s ever helpful ColorMatrix class. The next version of Tweener will include similar special properties, although the internal implementation is pretty different (due to the fact that the […]

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Many Papervision3D examples

How come I missed this? John Grden has published a lot of examples for Papervision3D on the Papervision3D blog. They’re not only pretty cool, but one of them uses Tweener to animate a target camera. I’ve always thought that learning by example is the best way to do it with Flash, and this new batch […]

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Other Papervision3D + Tweener examples

This is totally random, but just because I’ve seen a good bit of those recently, and because I haven’t posted in a while, here are some examples of Papervision3D and Tweener working together. Most of these are in Japanese, but still understandable for the most part – hey, it’s just Flash in 3d. Here you […]

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