Hydra changes, adds new head

Adobe is gearing up for the next release of their AIF Toolkit – the editor/preview tool for the shader revolution that’ll arrive with Flash 10 – and they have some small/big changes for the next version. I’ve been working on the next version of the toolkit and I’m hoping it will make a bunch of […]

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Three Tweener tips

Arthur Debert, co-author of Tweener, has just posted a few tips on using some specific Tweener features. Sometimes, a few features not strictly related to tweening may not be immediately clear, so this is the kind of stuff that’s pretty useful; I still have to write similar posts too.

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Tweening in FIVe3D

You may not have heard of it, but FIVe3D is Mathieu Badimon‘s collection of ActionScript 2 classes to create 3d geometry in Flash movies. You can see FIVe3D at work at Mathieu’s award-winning LAB website. The big difference when compared to existing packages such as Papervision3D – which is also manages to be its biggest […]

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Yuichi Tateno has a blog

Yuichi Tateno, the mind behind JSTweener, now has a blog in english. Among other things, he has just posted a new special property modifier for the actionscript version of Tweener – one that allows higher order bezier curves, allowing developers to create cubic beziers (and beyond) instead of a series of quadratic bezier curves like […]

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Misc Tweener links and cool examples to look at

Here’s a few links that are long overdue. Jens Krause has an extension to use contrast, saturation and other color properties in Tweener. It’s based on Mario Klingemann’s ever helpful ColorMatrix class. The next version of Tweener will include similar special properties, although the internal implementation is pretty different (due to the fact that the […]

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Litr Transition Class

Eduardo Costa (from Brazil) has just published a version of his new Litr Class. It’s a transition class for AS2 that features a slightly different syntax and a few custom built-in properties. All in all, another good choice for people interested in actionscript tweening.

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Finally…

…it’s here. It sure took its time. The jump from ActionScript 2.0 to ActionScript 3.0 is a big one. Despite bigger syntactical and structural similarities, it’s a much wider gap than the one we had to go through from ActionScript 1 to ActionScript 2 because it can’t be done gradually – old code is not […]

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