Using numeric values for state control

Something occurred to me one of these days. There’s something I’ve been doing for quite a while, but I’ve never discussed it with anybody else. I’m sure it all makes sense, somehow, or that there’s some better way to describe it – perhaps it has some fancy design pattern name – but for the sake […]

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The secrets of the universe lie between 0 and 1

Interesting link for people interested in interpolation and tweening, with Flash/ActionScript or otherwise: Interpolation Tricks by Jari Komppa. An award-winning Demo coder, he explains concepts related to programmatic animation from a different perspective – he never mentions Robert Penner’s easing equations, but at the same time he’s talking about the same thing, even if using […]

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ANSI art, ActionScript 3 style

ANSI art visualization in the browser has matured: meet Peter Nitsch‘s AS3-based ANSI Viewer. He talks about it a bit more here. That work led him to create as3ansi, an ANSI parsing and visualization library for ActionScript 3. There’s a lot more about that here, with some sample code to illustrate; his event-driven ANSI parsing […]

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Here’s Flash Player 10

GPU compositing and surfacing. New drawing API. New text API. Simple 3d for accurate plane rotation. Custom effects with Hydra and AIF (now called Pixel Bender). New File Reference for local file reading. Support for larger bitmaps. New context menu goodies. Something for dynamic sound generation. Yes, Astro is now in public beta. Demos here. […]

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FIVe3D goes all the way

FIVe3D – the vector-based 3d rendering framework by Mathieu Badimon – has just received a significant update, bringing it to version 2.1. New features this version brings: Back Face Culling, Flat Shading, Z-sorting, Space Drawing functions, Bitmap3D class, Video3D class, Sprite2D Class, Letter Spacing, Text Width I’d be content with just z-sorting, but the number […]

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FIVe3D now available for AS3

FIVe3D, the vector-based 3d engine for Flash by Mathieu Badimon, has just been ported to Actionscript 3 and is available for download on the project page. Also important, Mathieu has made available the panel component used to create the Actionscript-based font data (describing the lines and curves of each font glyph for text drawing in […]

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Tweener extensions

The fair lady time has been specially rigorous with me as of lately, not giving me too many opportunities to fall into the hands of my mistress of spare time experimentation and open-source maintenance. As a result, I haven’t posted here in a while and, worst of all, there are a lot of Tweener updates […]

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New gotoAndLearn website

The year of 2008 starts with a bang as Lee Brimelow releases version 2 of the gotoAndLearn website. There are plenty of Flash and Actionscript tutorial videos featured on the website, including video, sound, and 3d, and I’m quite pleasured to find one of them being about animating with Tweener. Thanks, Lee! (also, thanks to […]

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BulkLoader is released

Arthur Debert – lead developer at Gringo and also one of the contributors to Tweener – has just released his new ActionScript 3 loading class, BulkLoader, publicly. The class allows you to load data from files in an streamlined way, and provides a series of features – like maximum number of retries, cache bypass, and […]

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