Commenting JSON files

I use a lot of XML files on my most of my projects (Flash, Android or otherwise). I like the idea of having some configurations parameter on easily editable text files, and not having to re-compile a project just to change a behavior slightly; where I can, instead, just edit a configuration file, re-run the […]

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Using Adobe Scout to profile OUYA games

Adobe Scout is Adobe’s most excellent profiler for Flash (web and AIR) content. Although it’s a somewhat recent application, it has easily become my go-to tool for measuring and optimizing performance of Flash content. It’s truly an invaluable resource for doing things like detecting memory leaks and performance hiccups, and something that should be used […]

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Using SVG as a level design format

As it should be obvious based on recent posts in this blog, my latest AS3 game prototype thing is a platformer-ish kind of game that uses Nape for physics. I’ve been mentally debating how to approach level design for this game for quite some time. For a while, I was using the R.U.B.E. Box2D Editor for […]

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Post-Ludum Dare 27 post mortem

Last weekend was the 27th edition of the game development jam Ludum Dare. The theme for this competition was “10 seconds”. As usual, I contributed with a game of my own – something called Hijack Humans Hastily. It was an AS3 game (made with Nape and Starling) in which the objective was to use a […]

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