usfxr now supports BFXR’s advanced audio synthesis features
In preparation for the next Ludum Dare, I have finished adding all advanced sound synthesis features first introduced by BFXR to usfxr, my own Unity port of the SFXR game audio synthesis engine. The new version is 1.2 and is available as a zip download on the GitHub usfxr repository (the asset store version will be updated […]
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