Using Adobe AIR to create OUYA games

I’ve been toying around with creating OUYA content with Adobe AIR, and I’m happy to say it’s a pretty easy and straightforward development workflow. Information on it is hard to come by, though, and the official Adobe AIR support samples doesn’t seem to exist anymore, so here’s a few high-level notes on how to get […]

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Celebrating 4 years in New York

As of tomorrow, June 25th, I’ll have been in New York for four years. I wrote a little bit about the experience shortly after arriving in the city, as much as a reminder for myself and as a way to explain my point of view to friends. I don’t like the idea of that lingering […]

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The IDE we need or the IDE we deserve

I have mixed feelings about Android Studio, Google’s new IDE for Android development. On the one hand, the official Eclipse-based ADT has always been pretty bad. Performance is terrible, memory consumption is insane, it breaks down all the time, and I have persistent issues that force me to “clean” projects and restart the application dozens […]

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Introducing usfxr

If it’s not obvious by previous posts or some of my posts on Twitter, I’ve been playing with the Unity platform for a while. The idea is to learn enough of it to be able to create a Unity game for Ludum Dare (which, incidentally, will take place again this weekend). My previous Ludum Dare games […]

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Making sense of Facebook Home

Facebook has just announced their new mobile initiative on Android, called Facebook Home. After much speculation from the tech press predicting anything from a Facebook phone to just an update to their existing mobile app, the real deal seems to be something in the middle: a mix of new applications that work on top of […]

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Death of the web server log analyzer

Since I’ve had my first web server set up – somewhere around the year 2000 – I’ve been running tools to analyse my logs daily and generate statistics of visits such as referrers, browser versions, screen resolution, and other useful data. I have tried several different tools since then, but the one I’ve been using […]

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The Unity reference is great

This morning I was thinking to myself, “I wonder if you can create models dynamically in Unity in order to develop a game with procedural assets”. A quick search led me to Unity’s reference page for the Mesh object, and to my surprise, this is the description of the object: A class that allows creating […]

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In support of beta releases for Android applications

Much has been said about testing your Android applications on several different devices , and several different services exist to test deployment of your application if you want to make sure it runs on certain devices. But in my opinion, nothing beats releasing beta Android applications on Google Play. To illustrate what I mean, a […]

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