FIVe3D goes all the way

FIVe3D – the vector-based 3d rendering framework by Mathieu Badimon – has just received a significant update, bringing it to version 2.1. New features this version brings: Back Face Culling, Flat Shading, Z-sorting, Space Drawing functions, Bitmap3D class, Video3D class, Sprite2D Class, Letter Spacing, Text Width I’d be content with just z-sorting, but the number […]

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FIVe3D now available for AS3

FIVe3D, the vector-based 3d engine for Flash by Mathieu Badimon, has just been ported to Actionscript 3 and is available for download on the project page. Also important, Mathieu has made available the panel component used to create the Actionscript-based font data (describing the lines and curves of each font glyph for text drawing in […]

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Tweening in FIVe3D

You may not have heard of it, but FIVe3D is Mathieu Badimon‘s collection of ActionScript 2 classes to create 3d geometry in Flash movies. You can see FIVe3D at work at Mathieu’s award-winning LAB website. The big difference when compared to existing packages such as Papervision3D – which is also manages to be its biggest […]

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