New usfxr release (1.3)

I have just published release 1.3 of usfxr on its GitHub repository. This is a small update, but it provides some important fixes (especially when publishing on mobile platforms) and adds the option to export your audio as WAV files (similarly to other SFXR ports). I have to thank Michael Bailey and Owen Roberts for […]

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Presentation: Using Unit Testing

Every Thursday morning at Firstborn is “Scrummy Thursday”. For one hour, Firstborn developers present random topics to each other. Those are usually little, 15-minute presentations on projects we’ve worked or things we discovered, and it is meant as a way to share knowledge among the development team. It’s a nice idea, and it has been […]

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Round-up of usfxr uses from around the web

Now that usfxr has an in-editor window for audio generation right inside Unity, I’m considering it stable. I’ll probably do a few benchmarks in the future to improve any performance bottlenecks I’m able to identity, and maybe add a few more examples to the repository, but for all intents and purposes it is production-ready. Given […]

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50 years of BASIC

The BASIC language is now 50 years old. TIME Magazine has a cool article on it and how it came to be. When I started using computers, first with a ZX81 clone, then an Apple II clone, and then a MSX 1.0 clone, BASIC was the only thing that I knew exusted. It was synonym […]

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Ludum Dare 29 Post Mortem

Once again, a Ludum Dare game compo has ended. This means I spent this past weekend creating a game from scratch, and even though it’s a simple thing, I think this is the first time I can say I created a more well-rounded game experience for Ludum Dare. The result is called Escape Enclosures Expeditiously […]

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