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	<title>Comments for Zeh Fernando</title>
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	<link>http://zehfernando.com</link>
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	<lastBuildDate>Thu, 02 Feb 2012 00:04:00 +0000</lastBuildDate>
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		<title>Comment on Android for ActionScript developers, part 2: Events and listeners by Fernando de França</title>
		<link>http://zehfernando.com/2012/android-for-actionscript-developers-part-2-events-and-listeners/comment-page-1/#comment-4809</link>
		<dc:creator>Fernando de França</dc:creator>
		<pubDate>Thu, 02 Feb 2012 00:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://zehfernando.com/?p=1087#comment-4809</guid>
		<description>As well as AS3, I would take the Signals alternative for Java.

Eliminating the need to subclass seems pretty convenient to me.

I&#039;ve found two libs covering this approach:

https://github.com/threerings/java-signals

https://github.com/paulmoore/Java-Signals

Nice article, btw!</description>
		<content:encoded><![CDATA[<p>As well as AS3, I would take the Signals alternative for Java.</p>
<p>Eliminating the need to subclass seems pretty convenient to me.</p>
<p>I&#8217;ve found two libs covering this approach:</p>
<p><a href="https://github.com/threerings/java-signals" rel="nofollow">https://github.com/threerings/java-signals</a></p>
<p><a href="https://github.com/paulmoore/Java-Signals" rel="nofollow">https://github.com/paulmoore/Java-Signals</a></p>
<p>Nice article, btw!</p>
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		<title>Comment on Meet the Firstborn developers by Hussein Khraibani</title>
		<link>http://zehfernando.com/2011/meet-the-firstborn-developers/comment-page-1/#comment-4765</link>
		<dc:creator>Hussein Khraibani</dc:creator>
		<pubDate>Thu, 26 Jan 2012 15:47:13 +0000</pubDate>
		<guid isPermaLink="false">http://zehfernando.com/?p=908#comment-4765</guid>
		<description>Loves it! really nice video well executed and your office looks cool1</description>
		<content:encoded><![CDATA[<p>Loves it! really nice video well executed and your office looks cool1</p>
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		<title>Comment on Android for ActionScript developers, part 3: Threads and blocking by Zeh</title>
		<link>http://zehfernando.com/2012/android-for-actionscript-developers-part-3-threads-and-blocking/comment-page-1/#comment-4764</link>
		<dc:creator>Zeh</dc:creator>
		<pubDate>Thu, 26 Jan 2012 14:30:59 +0000</pubDate>
		<guid isPermaLink="false">http://zehfernando.com/?p=1099#comment-4764</guid>
		<description>Jan, totally agreed. I had moments before where a thread would have been the right solution... I remember specifically a couple of moments where I had to do LZW compression on a large chunk of data (before Flash had the bytearray compression algorithms). I ended up having to roll &lt;a href=&quot;http://labs.zeh.com.br/blog/?page_id=97#lzw&quot; rel=&quot;nofollow&quot;&gt;a custom solution&lt;/a&gt; that would do the task in chunks, using intervals, with a given &quot;priority&quot; (running on the background) and updating a property that indicated compression/decompression progress. It was similar to, say, loading a file, since the compression could take more than 10 seconds and I definitely didn&#039;t want to hang the player for that. Threads would have been perfect for that.

My point with the article is that while they exist, those needs are hard to come by in the Flash platform. I guess my issue is that sometimes I see people with Java or C experience working in ActionScript and being surprised it doesn&#039;t have threads - because they expect to *need* to use threads to do anything. But that&#039;s often not the case, just because of the way the language is actually designed, and people with experience in other platforms should be aware of that.</description>
		<content:encoded><![CDATA[<p>Jan, totally agreed. I had moments before where a thread would have been the right solution&#8230; I remember specifically a couple of moments where I had to do LZW compression on a large chunk of data (before Flash had the bytearray compression algorithms). I ended up having to roll <a href="http://labs.zeh.com.br/blog/?page_id=97#lzw" rel="nofollow">a custom solution</a> that would do the task in chunks, using intervals, with a given &#8220;priority&#8221; (running on the background) and updating a property that indicated compression/decompression progress. It was similar to, say, loading a file, since the compression could take more than 10 seconds and I definitely didn&#8217;t want to hang the player for that. Threads would have been perfect for that.</p>
<p>My point with the article is that while they exist, those needs are hard to come by in the Flash platform. I guess my issue is that sometimes I see people with Java or C experience working in ActionScript and being surprised it doesn&#8217;t have threads &#8211; because they expect to *need* to use threads to do anything. But that&#8217;s often not the case, just because of the way the language is actually designed, and people with experience in other platforms should be aware of that.</p>
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		<title>Comment on Android for ActionScript developers, part 3: Threads and blocking by Jan</title>
		<link>http://zehfernando.com/2012/android-for-actionscript-developers-part-3-threads-and-blocking/comment-page-1/#comment-4763</link>
		<dc:creator>Jan</dc:creator>
		<pubDate>Thu, 26 Jan 2012 09:49:37 +0000</pubDate>
		<guid isPermaLink="false">http://zehfernando.com/?p=1099#comment-4763</guid>
		<description>Zeh good point!

But think about a situation where you are an animation running in the screen and you call some service in background, if the result of this service is a json or something you need to parsing, your animation will be blocked to running this task. It&#039;s a bad thing.

In my opinion, it&#039;s the most common situation where threads could be help.

A good practice to avoid this, is to wait until the end of expressive animations to do non visual tasks like read data, but sometimes it&#039;s sounds like a &quot;workaround&quot;, because you delay to display the most important information to user.

Even though the flashplayer&#039;s performance is enough to do any parse, serialization, deserialization, anyway... threads are welcome to help in this point.</description>
		<content:encoded><![CDATA[<p>Zeh good point!</p>
<p>But think about a situation where you are an animation running in the screen and you call some service in background, if the result of this service is a json or something you need to parsing, your animation will be blocked to running this task. It&#8217;s a bad thing.</p>
<p>In my opinion, it&#8217;s the most common situation where threads could be help.</p>
<p>A good practice to avoid this, is to wait until the end of expressive animations to do non visual tasks like read data, but sometimes it&#8217;s sounds like a &#8220;workaround&#8221;, because you delay to display the most important information to user.</p>
<p>Even though the flashplayer&#8217;s performance is enough to do any parse, serialization, deserialization, anyway&#8230; threads are welcome to help in this point.</p>
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		<title>Comment on Kana Mind, a mobile AIR Application to help you learn Japanese by Samantha</title>
		<link>http://zehfernando.com/2011/kana-mind-a-mobile-air-application-to-help-you-learn-japanese/comment-page-1/#comment-4761</link>
		<dc:creator>Samantha</dc:creator>
		<pubDate>Wed, 25 Jan 2012 13:21:46 +0000</pubDate>
		<guid isPermaLink="false">http://zehfernando.com/?p=1022#comment-4761</guid>
		<description>Just downloaded your app! Looks great! Was a bit hard to find you though ;-)</description>
		<content:encoded><![CDATA[<p>Just downloaded your app! Looks great! Was a bit hard to find you though <img src='http://zehfernando.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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		<title>Comment on Using StageText for AIR applications by Douglas Saisho</title>
		<link>http://zehfernando.com/2011/using-stagetext-for-air-applications/comment-page-1/#comment-4737</link>
		<dc:creator>Douglas Saisho</dc:creator>
		<pubDate>Sat, 21 Jan 2012 02:47:49 +0000</pubDate>
		<guid isPermaLink="false">http://zehfernando.com/?p=1012#comment-4737</guid>
		<description>Awesome man, I had same problem and if it wasnt for your post it would have taken for ever to fix. TYVM</description>
		<content:encoded><![CDATA[<p>Awesome man, I had same problem and if it wasnt for your post it would have taken for ever to fix. TYVM</p>
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		<title>Comment on Android for ActionScript developers, part 1: Getters and setters by whoizz</title>
		<link>http://zehfernando.com/2012/android-for-actionscript-developers-part-1-getters-and-setters/comment-page-1/#comment-4642</link>
		<dc:creator>whoizz</dc:creator>
		<pubDate>Thu, 12 Jan 2012 22:09:17 +0000</pubDate>
		<guid isPermaLink="false">http://zehfernando.com/?p=1062#comment-4642</guid>
		<description>hi Zeh, 

in Java you access methods.. ;)
most of this &#039;behaviour&#039; is part of the JavaBean spec. you can also take a look into the java.beans package, there are reason for the convention/spec to still be used till this date.

cheers,
D.</description>
		<content:encoded><![CDATA[<p>hi Zeh, </p>
<p>in Java you access methods.. <img src='http://zehfernando.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /><br />
most of this &#8216;behaviour&#8217; is part of the JavaBean spec. you can also take a look into the java.beans package, there are reason for the convention/spec to still be used till this date.</p>
<p>cheers,<br />
D.</p>
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	<item>
		<title>Comment on Android for ActionScript developers, part 1: Getters and setters by FabioTNT</title>
		<link>http://zehfernando.com/2012/android-for-actionscript-developers-part-1-getters-and-setters/comment-page-1/#comment-4641</link>
		<dc:creator>FabioTNT</dc:creator>
		<pubDate>Thu, 12 Jan 2012 16:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://zehfernando.com/?p=1062#comment-4641</guid>
		<description>Great article Zeh! Thanks!</description>
		<content:encoded><![CDATA[<p>Great article Zeh! Thanks!</p>
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	<item>
		<title>Comment on Using numeric values for state control by Zeh Fernando &#187; Blog Archive &#187; Android for ActionScript developers, part 1: Getters and setters</title>
		<link>http://zehfernando.com/2009/using-numeric-values-for-state-control/comment-page-1/#comment-4640</link>
		<dc:creator>Zeh Fernando &#187; Blog Archive &#187; Android for ActionScript developers, part 1: Getters and setters</dc:creator>
		<pubDate>Thu, 12 Jan 2012 15:24:14 +0000</pubDate>
		<guid isPermaLink="false">http://zehfernando.com/?p=464#comment-4640</guid>
		<description>[...] should be obvious by now that I&#039;m particularly found of using getters and setters - I believe they give developers a lot of control, especially for fluid, animated interfaces; [...]</description>
		<content:encoded><![CDATA[<p>[...] should be obvious by now that I&#039;m particularly found of using getters and setters &#8211; I believe they give developers a lot of control, especially for fluid, animated interfaces; [...]</p>
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		<title>Comment on Using StageText for AIR applications by Roberto Garcia</title>
		<link>http://zehfernando.com/2011/using-stagetext-for-air-applications/comment-page-1/#comment-4634</link>
		<dc:creator>Roberto Garcia</dc:creator>
		<pubDate>Sat, 07 Jan 2012 17:15:06 +0000</pubDate>
		<guid isPermaLink="false">http://zehfernando.com/?p=1012#comment-4634</guid>
		<description>Hi,

How would this work for application from flash
I have searched but can not find the way
thanks</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>How would this work for application from flash<br />
I have searched but can not find the way<br />
thanks</p>
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