Eye tracking testing

Recently, in one of our work pitches at Firstborn, we were asked whether we could create a web-based application that could use your webcam to track the position of your eyes. We didn’t know for sure that would be possible (or to which level of accuracy) so we decided to spend a few days creating […]

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Flash Video frame time woes

In the past few months, it’s surprising the number of times I’ve had to play a video in Flash (in either FLV or F4V format) and know its current time (or current frame) accurately – specially because we’ve been using a lot of shape tracking, to project a Flash content-based plane on top of a […]

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Interactive perspective-distorted sprites

In a previous post, I published a method to distort an image by its corners with proper perspective distortion, using the new drawTriangle() methods from Flash 10. That was used for a website I had to develop about an year ago at Firstborn, where we had (mostly) static content projected to 3d screens. It just […]

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Something I just remembered

Roughly 17 years ago, I was in love with QuickBasic. After a while using GWBasic (not to mention years of using BASIC on other systems, such as the Brazilian Sinclair ZX81 clone TK-85, the MSX 1.0, and the Apple II), QuickBasic was a real milestone in my life. It was when I changed from using […]

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