Presentation: Using Unit Testing

Every Thursday morning at Firstborn is “Scrummy Thursday”. For one hour, Firstborn developers present random topics to each other. Those are usually little, 15-minute presentations on projects we’ve worked or things we discovered, and it is meant as a way to share knowledge among the development team. It’s a nice idea, and it has been […]

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Round-up of usfxr uses from around the web

Now that usfxr has an in-editor window for audio generation right inside Unity, I’m considering it stable. I’ll probably do a few benchmarks in the future to improve any performance bottlenecks I’m able to identity, and maybe add a few more examples to the repository, but for all intents and purposes it is production-ready. Given […]

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50 years of BASIC

The BASIC language is now 50 years old. TIME Magazine has a cool article on it and how it came to be. When I started using computers, first with a ZX81 clone, then an Apple II clone, and then a MSX 1.0 clone, BASIC was the only thing that I knew exusted. It was synonym […]

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Ludum Dare 29 Post Mortem

Once again, a Ludum Dare game compo has ended. This means I spent this past weekend creating a game from scratch, and even though it’s a simple thing, I think this is the first time I can say I created a more well-rounded game experience for Ludum Dare. The result is called Escape Enclosures Expeditiously […]

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KeyActionBinder is growing up

After a lot of breaking things, refactoring, and testing, I’ve finally merged the experimental branch of KeyActionBinder into the main branch of the project. The biggest change, of course, is making the functionality of this gamepad support library more automatic, in the sense that it tries to detect whatever game device the user has connected […]

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In defense of reinventing the wheel

When I am programming something that requires a module or a sub-system of any kind, my first impulse is to always write it myself; sometimes, even rewriting things I had already written before. While there’s a danger in doing too much of this and avoiding well-established solutions to common problems – the syndrome of Not Invented […]

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Commenting JSON files

I use a lot of XML files on my most of my projects (Flash, Android or otherwise). I like the idea of having some configurations parameter on easily editable text files, and not having to re-compile a project just to change a behavior slightly; where I can, instead, just edit a configuration file, re-run the […]

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