Using Adobe AIR to create OUYA games

I’ve been toying around with creating OUYA content with Adobe AIR, and I’m happy to say it’s a pretty easy and straightforward development workflow. Information on it is hard to come by, though, and the official Adobe AIR support samples doesn’t seem to exist anymore, so here’s a few high-level notes on how to get […]

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A mobile AIR application post-mortem

With Kana Mind released (even if still in beta form), I figured I’d talk a little bit about the experience of writing a mobile application using Flash (and Adobe AIR) as a platform (there’s also the weird timing of Adobe announcing they won’t be updating the Flash plugin for mobile devices anymore, focusing instead on AIR apps). The […]

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