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	<title>Comments on: The best drawPlane/distortImage method, ever</title>
	<atom:link href="http://zehfernando.com/2010/the-best-drawplane-distortimage-method-ever/feed/" rel="self" type="application/rss+xml" />
	<link>http://zehfernando.com/2010/the-best-drawplane-distortimage-method-ever/</link>
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		<title>By: Zeh Fernando &#187; Blog Archive &#187; Interactive perspective-distorted sprites</title>
		<link>http://zehfernando.com/2010/the-best-drawplane-distortimage-method-ever/comment-page-1/#comment-3054</link>
		<dc:creator>Zeh Fernando &#187; Blog Archive &#187; Interactive perspective-distorted sprites</dc:creator>
		<pubDate>Fri, 08 Apr 2011 18:47:50 +0000</pubDate>
		<guid isPermaLink="false">http://zehfernando.com/?p=721#comment-3054</guid>
		<description>[...] a previous post, I published a method to distort an image by its corners with proper perspective distortion, using [...]</description>
		<content:encoded><![CDATA[<p>[...] a previous post, I published a method to distort an image by its corners with proper perspective distortion, using [...]</p>
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		<title>By: zeh</title>
		<link>http://zehfernando.com/2010/the-best-drawplane-distortimage-method-ever/comment-page-1/#comment-2814</link>
		<dc:creator>zeh</dc:creator>
		<pubDate>Sat, 23 Oct 2010 22:00:08 +0000</pubDate>
		<guid isPermaLink="false">http://zehfernando.com/?p=721#comment-2814</guid>
		<description>Hey makc - great, thanks for the link! Indeed, the solution seems to be similar, but making a real matrix3d projection as opposed to constant drawtriangles painting would be much better (for interactivity and such). Nice find!</description>
		<content:encoded><![CDATA[<p>Hey makc &#8211; great, thanks for the link! Indeed, the solution seems to be similar, but making a real matrix3d projection as opposed to constant drawtriangles painting would be much better (for interactivity and such). Nice find!</p>
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		<title>By: makc</title>
		<link>http://zehfernando.com/2010/the-best-drawplane-distortimage-method-ever/comment-page-1/#comment-2809</link>
		<dc:creator>makc</dc:creator>
		<pubDate>Fri, 22 Oct 2010 22:27:14 +0000</pubDate>
		<guid isPermaLink="false">http://zehfernando.com/?p=721#comment-2809</guid>
		<description>Btw, Zeh, your method might no longer really be the &quot;best ever&quot;, check http://wonderfl.net/c/sxQJ (that simply sets transform.matrix3D on image (or video (or swf))).</description>
		<content:encoded><![CDATA[<p>Btw, Zeh, your method might no longer really be the &#8220;best ever&#8221;, check <a href="http://wonderfl.net/c/sxQJ" rel="nofollow">http://wonderfl.net/c/sxQJ</a> (that simply sets transform.matrix3D on image (or video (or swf))).</p>
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	<item>
		<title>By: Inverse homography using drawTriangles() &#171; ¿noʎ ǝɹɐ ʍoɥ &#039;ʎǝɥ</title>
		<link>http://zehfernando.com/2010/the-best-drawplane-distortimage-method-ever/comment-page-1/#comment-2805</link>
		<dc:creator>Inverse homography using drawTriangles() &#171; ¿noʎ ǝɹɐ ʍoɥ &#039;ʎǝɥ</dc:creator>
		<pubDate>Thu, 21 Oct 2010 17:29:06 +0000</pubDate>
		<guid isPermaLink="false">http://zehfernando.com/?p=721#comment-2805</guid>
		<description>[...] implement one of two special cases - mapping rectangle to or from quadrilateral. So far, only 1st case was implemented using drawTriangles(), while 2nd case was done using filters. Well, no longer so &#8211; it turned out, inverting T [...]</description>
		<content:encoded><![CDATA[<p>[...] implement one of two special cases - mapping rectangle to or from quadrilateral. So far, only 1st case was implemented using drawTriangles(), while 2nd case was done using filters. Well, no longer so &#8211; it turned out, inverting T [...]</p>
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		<title>By: Using motion tracking data from After Effects in Actionscript &#124; Grifo.tv</title>
		<link>http://zehfernando.com/2010/the-best-drawplane-distortimage-method-ever/comment-page-1/#comment-2397</link>
		<dc:creator>Using motion tracking data from After Effects in Actionscript &#124; Grifo.tv</dc:creator>
		<pubDate>Mon, 16 Aug 2010 01:22:08 +0000</pubDate>
		<guid isPermaLink="false">http://zehfernando.com/?p=721#comment-2397</guid>
		<description>[...] draw the 3D plane on top of the video I used the best drawPlane/distortImage method, ever by Zeh Fernando, that uses the new drawTriangle() method in Flash 10’s ActionScript 3 native [...]</description>
		<content:encoded><![CDATA[<p>[...] draw the 3D plane on top of the video I used the best drawPlane/distortImage method, ever by Zeh Fernando, that uses the new drawTriangle() method in Flash 10’s ActionScript 3 native [...]</p>
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	<item>
		<title>By: The best drawPlane/distortImage method in Flash Player 10 : Flashflex.com</title>
		<link>http://zehfernando.com/2010/the-best-drawplane-distortimage-method-ever/comment-page-1/#comment-2389</link>
		<dc:creator>The best drawPlane/distortImage method in Flash Player 10 : Flashflex.com</dc:creator>
		<pubDate>Mon, 26 Jul 2010 07:42:16 +0000</pubDate>
		<guid isPermaLink="false">http://zehfernando.com/?p=721#comment-2389</guid>
		<description>[...] Author: Zeh Fernando Source: http://zehfernando.com/ [...]</description>
		<content:encoded><![CDATA[<p>[...] Author: Zeh Fernando Source: <a href="http://zehfernando.com/" rel="nofollow">http://zehfernando.com/</a> [...]</p>
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		<title>By: InnerDriveStudios.com &#187; Blog Archive &#187; 3D in ActionScript 2 &#8211; Part IV Perspective Plane Rendering</title>
		<link>http://zehfernando.com/2010/the-best-drawplane-distortimage-method-ever/comment-page-1/#comment-2354</link>
		<dc:creator>InnerDriveStudios.com &#187; Blog Archive &#187; 3D in ActionScript 2 &#8211; Part IV Perspective Plane Rendering</dc:creator>
		<pubDate>Sat, 08 May 2010 08:57:12 +0000</pubDate>
		<guid isPermaLink="false">http://zehfernando.com/?p=721#comment-2354</guid>
		<description>[...] To clarify the difference between perspective and distortion check out the following image (and this post): [...]</description>
		<content:encoded><![CDATA[<p>[...] To clarify the difference between perspective and distortion check out the following image (and this post): [...]</p>
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		<title>By: InnerDriveStudios.com &#187; Blog Archive &#187; 3D in ActionScript 2 &#8211; Part III Plane rendering</title>
		<link>http://zehfernando.com/2010/the-best-drawplane-distortimage-method-ever/comment-page-1/#comment-2353</link>
		<dc:creator>InnerDriveStudios.com &#187; Blog Archive &#187; 3D in ActionScript 2 &#8211; Part III Plane rendering</dc:creator>
		<pubDate>Sat, 08 May 2010 08:54:38 +0000</pubDate>
		<guid isPermaLink="false">http://zehfernando.com/?p=721#comment-2353</guid>
		<description>[...] and as mentioned previously distortion is not perspective. (A good treaty on this can be found here http://zehfernando.com/2010/the-best-drawplane-distortimage-method-ever/ (which might provide a solution with respect to the perspective correction as well, but I&#8217;m [...]</description>
		<content:encoded><![CDATA[<p>[...] and as mentioned previously distortion is not perspective. (A good treaty on this can be found here <a href="http://zehfernando.com/2010/the-best-drawplane-distortimage-method-ever/" rel="nofollow">http://zehfernando.com/2010/the-best-drawplane-distortimage-method-ever/</a> (which might provide a solution with respect to the perspective correction as well, but I&#8217;m [...]</p>
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	<item>
		<title>By: Andy Li</title>
		<link>http://zehfernando.com/2010/the-best-drawplane-distortimage-method-ever/comment-page-1/#comment-2325</link>
		<dc:creator>Andy Li</dc:creator>
		<pubDate>Mon, 19 Apr 2010 15:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://zehfernando.com/?p=721#comment-2325</guid>
		<description>It&#039;s me again :P
I&#039;m wondering if there is a way to reverse the process?
That is there is a perspective distorted plane drawn on a BitmapData, we use the drawTriangles method to draw undistorted plane. 
Any idea?</description>
		<content:encoded><![CDATA[<p>It&#8217;s me again <img src='http://zehfernando.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /><br />
I&#8217;m wondering if there is a way to reverse the process?<br />
That is there is a perspective distorted plane drawn on a BitmapData, we use the drawTriangles method to draw undistorted plane.<br />
Any idea?</p>
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	<item>
		<title>By: Andy Li</title>
		<link>http://zehfernando.com/2010/the-best-drawplane-distortimage-method-ever/comment-page-1/#comment-2321</link>
		<dc:creator>Andy Li</dc:creator>
		<pubDate>Fri, 09 Apr 2010 13:48:21 +0000</pubDate>
		<guid isPermaLink="false">http://zehfernando.com/?p=721#comment-2321</guid>
		<description>I recently need this function in a haXe project, so I&#039;ve make a haXe port of your code.
I put it here, just in case anyone need it :)

http://gist.github.com/361166</description>
		<content:encoded><![CDATA[<p>I recently need this function in a haXe project, so I&#8217;ve make a haXe port of your code.<br />
I put it here, just in case anyone need it <img src='http://zehfernando.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://gist.github.com/361166" rel="nofollow">http://gist.github.com/361166</a></p>
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