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	<title>Comments on: Tweener, 4 years later &#8211; A post mortem</title>
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	<link>http://zehfernando.com/2009/tweener-4-years-later-a-post-mortem/</link>
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		<title>By: Tween capture &#171; ¿noʎ ǝɹɐ ʍoɥ &#39;ʎǝɥ</title>
		<link>http://zehfernando.com/2009/tweener-4-years-later-a-post-mortem/comment-page-1/#comment-2386</link>
		<dc:creator>Tween capture &#171; ¿noʎ ǝɹɐ ʍoɥ &#39;ʎǝɥ</dc:creator>
		<pubDate>Mon, 12 Jul 2010 23:27:35 +0000</pubDate>
		<guid isPermaLink="false">http://zehfernando.com/?p=609#comment-2386</guid>
		<description>[...] 13, 2010   Uncategorized Leave a&#160;Comment Tags: animation, flash, wonderfl      Tweener may be dead, but people are still posting to its mailing list. This time someone posted an idea so awesome that [...]</description>
		<content:encoded><![CDATA[<p>[...] 13, 2010   Uncategorized Leave a&nbsp;Comment Tags: animation, flash, wonderfl      Tweener may be dead, but people are still posting to its mailing list. This time someone posted an idea so awesome that [...]</p>
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	<item>
		<title>By: Which tweening engine is the best?</title>
		<link>http://zehfernando.com/2009/tweener-4-years-later-a-post-mortem/comment-page-1/#comment-2355</link>
		<dc:creator>Which tweening engine is the best?</dc:creator>
		<pubDate>Mon, 10 May 2010 20:57:29 +0000</pubDate>
		<guid isPermaLink="false">http://zehfernando.com/?p=609#comment-2355</guid>
		<description>[...] recently came across this blog post by Zah Fernando, the creator of Tweener, lamenting his own engine&#8217;s death. It [...]</description>
		<content:encoded><![CDATA[<p>[...] recently came across this blog post by Zah Fernando, the creator of Tweener, lamenting his own engine&#8217;s death. It [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jesse Graupmann</title>
		<link>http://zehfernando.com/2009/tweener-4-years-later-a-post-mortem/comment-page-1/#comment-2319</link>
		<dc:creator>Jesse Graupmann</dc:creator>
		<pubDate>Sun, 04 Apr 2010 22:34:44 +0000</pubDate>
		<guid isPermaLink="false">http://zehfernando.com/?p=609#comment-2319</guid>
		<description>Zeh, Tweener has made me a better person. 

It turned me from a designer to a developer and puts me to sleep at night knowing I’ll be able to animate anything with ease. I now describe ANY animation as a tween using Tweener. Timeline wha?  Tweener taught me math, sequencing, interpolation, and that things can be easy to use. No Tweener 2? Will they ever make an E.T. 2? Hell no, because they got it right the first time - just like you. 

Zeh in my mind, you are a celebrity and Tweener is a legend. Not only is Tweener part of my vernacular but it’s also a word I use to describe “All that is good in the world”.

You’ve inspired me to create my own animation engine, not to replace Tweener, but to compliment it. To bridge the gap between other programming languages, and to keep my coding consistent while protecting my sanity. If you find yourself sucked into the world of WPF and Silverlight http://artefactanimator.codeplex.com/ is there for you. It’ll help you like you have helped me over the years. Surprisingly I didn’t call it XXXTweener cause it would only be considered a cheap knock-off. While it’ll never be better than the original, maybe one day it can make you proud.

Thank-you for such a great contribution to the community and an ever inspiring attitude.

Respect,
Jesse</description>
		<content:encoded><![CDATA[<p>Zeh, Tweener has made me a better person. </p>
<p>It turned me from a designer to a developer and puts me to sleep at night knowing I’ll be able to animate anything with ease. I now describe ANY animation as a tween using Tweener. Timeline wha?  Tweener taught me math, sequencing, interpolation, and that things can be easy to use. No Tweener 2? Will they ever make an E.T. 2? Hell no, because they got it right the first time &#8211; just like you. </p>
<p>Zeh in my mind, you are a celebrity and Tweener is a legend. Not only is Tweener part of my vernacular but it’s also a word I use to describe “All that is good in the world”.</p>
<p>You’ve inspired me to create my own animation engine, not to replace Tweener, but to compliment it. To bridge the gap between other programming languages, and to keep my coding consistent while protecting my sanity. If you find yourself sucked into the world of WPF and Silverlight <a href="http://artefactanimator.codeplex.com/" rel="nofollow">http://artefactanimator.codeplex.com/</a> is there for you. It’ll help you like you have helped me over the years. Surprisingly I didn’t call it XXXTweener cause it would only be considered a cheap knock-off. While it’ll never be better than the original, maybe one day it can make you proud.</p>
<p>Thank-you for such a great contribution to the community and an ever inspiring attitude.</p>
<p>Respect,<br />
Jesse</p>
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	<item>
		<title>By: Tweener &#124; ちいさなめプロジェクト</title>
		<link>http://zehfernando.com/2009/tweener-4-years-later-a-post-mortem/comment-page-1/#comment-2206</link>
		<dc:creator>Tweener &#124; ちいさなめプロジェクト</dc:creator>
		<pubDate>Mon, 04 Jan 2010 20:43:16 +0000</pubDate>
		<guid isPermaLink="false">http://zehfernando.com/?p=609#comment-2206</guid>
		<description>[...] 開発終了(2009.6) http://zehfernando.com/2009/tweener-4-years-later-a-post-mortem/ [...]</description>
		<content:encoded><![CDATA[<p>[...] 開発終了(2009.6) <a href="http://zehfernando.com/2009/tweener-4-years-later-a-post-mortem/" rel="nofollow">http://zehfernando.com/2009/tweener-4-years-later-a-post-mortem/</a> [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Which tweening engine is the best?</title>
		<link>http://zehfernando.com/2009/tweener-4-years-later-a-post-mortem/comment-page-1/#comment-2161</link>
		<dc:creator>Which tweening engine is the best?</dc:creator>
		<pubDate>Thu, 19 Nov 2009 12:58:30 +0000</pubDate>
		<guid isPermaLink="false">http://zehfernando.com/?p=609#comment-2161</guid>
		<description>[...] recently came across this post on the blog of Zah Fernando, the creator of Tweener, lamenting his own engine&#8217;s death. It [...]</description>
		<content:encoded><![CDATA[<p>[...] recently came across this post on the blog of Zah Fernando, the creator of Tweener, lamenting his own engine&#8217;s death. It [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dave</title>
		<link>http://zehfernando.com/2009/tweener-4-years-later-a-post-mortem/comment-page-1/#comment-2154</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Wed, 04 Nov 2009 22:26:47 +0000</pubDate>
		<guid isPermaLink="false">http://zehfernando.com/?p=609#comment-2154</guid>
		<description>Thanks so much for sharing Zeh, it&#039;s been really great to work with you and Tweener. Good luck in your future endeavors!</description>
		<content:encoded><![CDATA[<p>Thanks so much for sharing Zeh, it&#8217;s been really great to work with you and Tweener. Good luck in your future endeavors!</p>
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	</item>
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		<title>By: Antonio Costa</title>
		<link>http://zehfernando.com/2009/tweener-4-years-later-a-post-mortem/comment-page-1/#comment-2089</link>
		<dc:creator>Antonio Costa</dc:creator>
		<pubDate>Tue, 20 Oct 2009 16:05:38 +0000</pubDate>
		<guid isPermaLink="false">http://zehfernando.com/?p=609#comment-2089</guid>
		<description>Obrigado Zé!
Fico meio triste por ver o Tweener morrer... durante muitos anos foi o que usei na maioria dos meus projectos.
Nada como mudar para evoluir. :)</description>
		<content:encoded><![CDATA[<p>Obrigado Zé!<br />
Fico meio triste por ver o Tweener morrer&#8230; durante muitos anos foi o que usei na maioria dos meus projectos.<br />
Nada como mudar para evoluir. <img src='http://zehfernando.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	</item>
	<item>
		<title>By: Felix</title>
		<link>http://zehfernando.com/2009/tweener-4-years-later-a-post-mortem/comment-page-1/#comment-1950</link>
		<dc:creator>Felix</dc:creator>
		<pubDate>Mon, 17 Aug 2009 19:15:47 +0000</pubDate>
		<guid isPermaLink="false">http://zehfernando.com/?p=609#comment-1950</guid>
		<description>Zeh, I just wanted to deeply thank you for such a robust and useful tool that has served me so well for several years. 

MCTween and Tweener has allowed me to really enjoy my work as an ActionScript programmer. Once again, Thanks!</description>
		<content:encoded><![CDATA[<p>Zeh, I just wanted to deeply thank you for such a robust and useful tool that has served me so well for several years. </p>
<p>MCTween and Tweener has allowed me to really enjoy my work as an ActionScript programmer. Once again, Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Joshua Granick</title>
		<link>http://zehfernando.com/2009/tweener-4-years-later-a-post-mortem/comment-page-1/#comment-1946</link>
		<dc:creator>Joshua Granick</dc:creator>
		<pubDate>Tue, 11 Aug 2009 21:16:28 +0000</pubDate>
		<guid isPermaLink="false">http://zehfernando.com/?p=609#comment-1946</guid>
		<description>Hi again,

Thanks for your feedback! I agree that names are important, and after considering and researching tween libraries more, I decided to start a new library called Actuate.

Actuate builds upon what I was doing with GTweener and applies the same concept to any tween library you want to use. This lets you change libraries interchangeably to take advantage of their respective strengths.

I found a library called BetweenAS3 that works faster than any other library I&#039;ve used before, but it only supports Flash 10 and missed certain features I needed. Using a custom actuator, I&#039;m able to add the features I need to use BetweenAS3 the way I want to. I can change to a TweenMax actuator if the project is Flash 9, or a GTween actuator to avoid TweenMax&#039;s license restrictions for certain projects.

Once again I appreciate all of your work, the value you&#039;ve offered us all in Tweener, and showing me that tweening should be fun and easy.

If you ever want to take a look, the project is hosted here:

http://code.google.com/p/actuate

Thanks and good luck to you!</description>
		<content:encoded><![CDATA[<p>Hi again,</p>
<p>Thanks for your feedback! I agree that names are important, and after considering and researching tween libraries more, I decided to start a new library called Actuate.</p>
<p>Actuate builds upon what I was doing with GTweener and applies the same concept to any tween library you want to use. This lets you change libraries interchangeably to take advantage of their respective strengths.</p>
<p>I found a library called BetweenAS3 that works faster than any other library I&#8217;ve used before, but it only supports Flash 10 and missed certain features I needed. Using a custom actuator, I&#8217;m able to add the features I need to use BetweenAS3 the way I want to. I can change to a TweenMax actuator if the project is Flash 9, or a GTween actuator to avoid TweenMax&#8217;s license restrictions for certain projects.</p>
<p>Once again I appreciate all of your work, the value you&#8217;ve offered us all in Tweener, and showing me that tweening should be fun and easy.</p>
<p>If you ever want to take a look, the project is hosted here:</p>
<p><a href="http://code.google.com/p/actuate" rel="nofollow">http://code.google.com/p/actuate</a></p>
<p>Thanks and good luck to you!</p>
]]></content:encoded>
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	<item>
		<title>By: maru</title>
		<link>http://zehfernando.com/2009/tweener-4-years-later-a-post-mortem/comment-page-1/#comment-1896</link>
		<dc:creator>maru</dc:creator>
		<pubDate>Wed, 05 Aug 2009 09:48:10 +0000</pubDate>
		<guid isPermaLink="false">http://zehfernando.com/?p=609#comment-1896</guid>
		<description>thinks alot. from japan</description>
		<content:encoded><![CDATA[<p>thinks alot. from japan</p>
]]></content:encoded>
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