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	<title>Comments on: Tweening by code comes to WPF</title>
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		<title>By: Jesse Graupmann</title>
		<link>http://zehfernando.com/2007/tweening-by-code-comes-to-wpf/comment-page-1/#comment-2320</link>
		<dc:creator>Jesse Graupmann</dc:creator>
		<pubDate>Sun, 04 Apr 2010 22:54:05 +0000</pubDate>
		<guid isPermaLink="false">http://labs.zeh.com.br/blog/?p=105#comment-2320</guid>
		<description>Inspired by Tweener and the PennerDouble Animation, I’ve created my own engine for both Silverlight and WPF called the Artefact Animator. It actually uses the same class files to produce each version – so there are no surprises jumping back and forth between WPF and Silverlight. I’d encourage you to check it out over at http://artefactanimator.codeplex.com/. 

There are a couple of other main differences inspired by Tweener. It doesn’t use storyboards and instead relies on getter/setters registered to the Type of value being animated, the DependencyProperty registered, or a string used as a shortcut – like “x” for Canvas.LeftProperty. Some other big ones include; animating multiple properties, more callbacks, and generally more access to animation information.

Cheers,
Jesse</description>
		<content:encoded><![CDATA[<p>Inspired by Tweener and the PennerDouble Animation, I’ve created my own engine for both Silverlight and WPF called the Artefact Animator. It actually uses the same class files to produce each version – so there are no surprises jumping back and forth between WPF and Silverlight. I’d encourage you to check it out over at <a href="http://artefactanimator.codeplex.com/" rel="nofollow">http://artefactanimator.codeplex.com/</a>. </p>
<p>There are a couple of other main differences inspired by Tweener. It doesn’t use storyboards and instead relies on getter/setters registered to the Type of value being animated, the DependencyProperty registered, or a string used as a shortcut – like “x” for Canvas.LeftProperty. Some other big ones include; animating multiple properties, more callbacks, and generally more access to animation information.</p>
<p>Cheers,<br />
Jesse</p>
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