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	<title>Comments on: Tweening a displacement map</title>
	<atom:link href="http://zehfernando.com/2007/tweening-a-displacement-map/feed/" rel="self" type="application/rss+xml" />
	<link>http://zehfernando.com/2007/tweening-a-displacement-map/</link>
	<description></description>
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		<item>
		<title>By: Zeh</title>
		<link>http://zehfernando.com/2007/tweening-a-displacement-map/comment-page-1/#comment-492</link>
		<dc:creator>Zeh</dc:creator>
		<pubDate>Mon, 05 May 2008 20:09:56 +0000</pubDate>
		<guid isPermaLink="false">http://labs.zeh.com.br/blog/?p=128#comment-492</guid>
		<description>Eric, they&#039;re both inside the .fla available at the source download.

Like I mentioned above, I don&#039;t have the original PSD anymore, it was just something I&#039;ve done as a one-shot thing and I think I deleted it later.</description>
		<content:encoded><![CDATA[<p>Eric, they&#8217;re both inside the .fla available at the source download.</p>
<p>Like I mentioned above, I don&#8217;t have the original PSD anymore, it was just something I&#8217;ve done as a one-shot thing and I think I deleted it later.</p>
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		<title>By: Eric Cancil</title>
		<link>http://zehfernando.com/2007/tweening-a-displacement-map/comment-page-1/#comment-491</link>
		<dc:creator>Eric Cancil</dc:creator>
		<pubDate>Mon, 05 May 2008 19:24:24 +0000</pubDate>
		<guid isPermaLink="false">http://labs.zeh.com.br/blog/?p=128#comment-491</guid>
		<description>Could you post the picture you used as the filter please?</description>
		<content:encoded><![CDATA[<p>Could you post the picture you used as the filter please?</p>
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		<title>By: gropapa</title>
		<link>http://zehfernando.com/2007/tweening-a-displacement-map/comment-page-1/#comment-490</link>
		<dc:creator>gropapa</dc:creator>
		<pubDate>Tue, 01 Apr 2008 15:30:31 +0000</pubDate>
		<guid isPermaLink="false">http://labs.zeh.com.br/blog/?p=128#comment-490</guid>
		<description>indeed this is amazing!
I have to admit i have no idea how the displacementMapFilter works, il looks too &quot;mathematical&quot; for me but i guess finding this PSD would so helpful for us i guess.
KEEP DIGING PLZ!! :)</description>
		<content:encoded><![CDATA[<p>indeed this is amazing!<br />
I have to admit i have no idea how the displacementMapFilter works, il looks too &#8220;mathematical&#8221; for me but i guess finding this PSD would so helpful for us i guess.<br />
KEEP DIGING PLZ!! <img src='http://zehfernando.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Rafael Rinaldi</title>
		<link>http://zehfernando.com/2007/tweening-a-displacement-map/comment-page-1/#comment-489</link>
		<dc:creator>Rafael Rinaldi</dc:creator>
		<pubDate>Thu, 01 Nov 2007 19:39:44 +0000</pubDate>
		<guid isPermaLink="false">http://labs.zeh.com.br/blog/?p=128#comment-489</guid>
		<description>Oh, very nice, zeh!</description>
		<content:encoded><![CDATA[<p>Oh, very nice, zeh!</p>
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	<item>
		<title>By: Zeh</title>
		<link>http://zehfernando.com/2007/tweening-a-displacement-map/comment-page-1/#comment-488</link>
		<dc:creator>Zeh</dc:creator>
		<pubDate>Wed, 10 Oct 2007 13:18:16 +0000</pubDate>
		<guid isPermaLink="false">http://labs.zeh.com.br/blog/?p=128#comment-488</guid>
		<description>Cay: indeed. It&#039;s a tricky thing.

In my case, it worked because the heart is pretty much spherical - so I didn&#039;t have to worry a lot about distortion, just have a stronger or weaker distortion.

What I did was this: on Photoshop, I created the heart as a black-and-white drawing; a *heightmap* of what I actually wanted. Then I created two layers: one, with a linear gradient from left to right (from green to transparent). The other, with a linear gradient from top to bottom (from red to transparent). I masked them both with the &quot;heightmap&quot;, stacked them together, used one additional layer on the bottom with 50% gray, and that was it.

I also had additional layers for shadow/lighting, and they were also done based on the original &quot;heightmap&quot; layer. The shadow/light surface differentiation was made with a white-black gradient coming from top to bottom.

Unfortunately I can&#039;t seem to find the PSD anymore, so I don&#039;t know if that&#039;s very helpful. But looking at the images inside the .fla can make things a bit easier to understand.

And again, this technique only works because the object I had was more or less spherical. With a more complex surface, it wouldn&#039;t work so well. There must be a better way of calculating a displacement map out of a heightmap.</description>
		<content:encoded><![CDATA[<p>Cay: indeed. It&#8217;s a tricky thing.</p>
<p>In my case, it worked because the heart is pretty much spherical &#8211; so I didn&#8217;t have to worry a lot about distortion, just have a stronger or weaker distortion.</p>
<p>What I did was this: on Photoshop, I created the heart as a black-and-white drawing; a *heightmap* of what I actually wanted. Then I created two layers: one, with a linear gradient from left to right (from green to transparent). The other, with a linear gradient from top to bottom (from red to transparent). I masked them both with the &#8220;heightmap&#8221;, stacked them together, used one additional layer on the bottom with 50% gray, and that was it.</p>
<p>I also had additional layers for shadow/lighting, and they were also done based on the original &#8220;heightmap&#8221; layer. The shadow/light surface differentiation was made with a white-black gradient coming from top to bottom.</p>
<p>Unfortunately I can&#8217;t seem to find the PSD anymore, so I don&#8217;t know if that&#8217;s very helpful. But looking at the images inside the .fla can make things a bit easier to understand.</p>
<p>And again, this technique only works because the object I had was more or less spherical. With a more complex surface, it wouldn&#8217;t work so well. There must be a better way of calculating a displacement map out of a heightmap.</p>
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	<item>
		<title>By: Cay</title>
		<link>http://zehfernando.com/2007/tweening-a-displacement-map/comment-page-1/#comment-487</link>
		<dc:creator>Cay</dc:creator>
		<pubDate>Wed, 10 Oct 2007 11:40:32 +0000</pubDate>
		<guid isPermaLink="false">http://labs.zeh.com.br/blog/?p=128#comment-487</guid>
		<description>Hi Zeh, nice example :)
I&#039;ve been playing a lot with displacement maps lately, and the one thing that I haven&#039;t been able to find is how to create displacement maps out of 3D objects... I&#039;ve tried a few technics in 3dsmax and Maya but couldn&#039;t get the color channels working properly... do you have any clues? how did you make the heart displacement map? :)

Cheers,</description>
		<content:encoded><![CDATA[<p>Hi Zeh, nice example <img src='http://zehfernando.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
I&#8217;ve been playing a lot with displacement maps lately, and the one thing that I haven&#8217;t been able to find is how to create displacement maps out of 3D objects&#8230; I&#8217;ve tried a few technics in 3dsmax and Maya but couldn&#8217;t get the color channels working properly&#8230; do you have any clues? how did you make the heart displacement map? <img src='http://zehfernando.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Cheers,</p>
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		<title>By: Gabriel Laet</title>
		<link>http://zehfernando.com/2007/tweening-a-displacement-map/comment-page-1/#comment-486</link>
		<dc:creator>Gabriel Laet</dc:creator>
		<pubDate>Wed, 10 Oct 2007 00:51:23 +0000</pubDate>
		<guid isPermaLink="false">http://labs.zeh.com.br/blog/?p=128#comment-486</guid>
		<description>(L) Tweener!</description>
		<content:encoded><![CDATA[<p>(L) Tweener!</p>
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		<title>By: Ryan Christensen</title>
		<link>http://zehfernando.com/2007/tweening-a-displacement-map/comment-page-1/#comment-485</link>
		<dc:creator>Ryan Christensen</dc:creator>
		<pubDate>Mon, 08 Oct 2007 16:44:40 +0000</pubDate>
		<guid isPermaLink="false">http://labs.zeh.com.br/blog/?p=128#comment-485</guid>
		<description>Liking the new stuff.  I was hoping that it was all still very simple as that is what makes Tweener successful and it is.  More extendable this way and yes the versioning on SpecialPropertiesDefault can get troublesome if they are all in one. I used to work on the Torque engine and it had that problem.  I like separating them out and glad you are doing it now.</description>
		<content:encoded><![CDATA[<p>Liking the new stuff.  I was hoping that it was all still very simple as that is what makes Tweener successful and it is.  More extendable this way and yes the versioning on SpecialPropertiesDefault can get troublesome if they are all in one. I used to work on the Torque engine and it had that problem.  I like separating them out and glad you are doing it now.</p>
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		<title>By: Timo Virtanen</title>
		<link>http://zehfernando.com/2007/tweening-a-displacement-map/comment-page-1/#comment-484</link>
		<dc:creator>Timo Virtanen</dc:creator>
		<pubDate>Mon, 08 Oct 2007 05:06:22 +0000</pubDate>
		<guid isPermaLink="false">http://labs.zeh.com.br/blog/?p=128#comment-484</guid>
		<description>This is nice :)</description>
		<content:encoded><![CDATA[<p>This is nice <img src='http://zehfernando.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Arthur Debert</title>
		<link>http://zehfernando.com/2007/tweening-a-displacement-map/comment-page-1/#comment-483</link>
		<dc:creator>Arthur Debert</dc:creator>
		<pubDate>Sun, 07 Oct 2007 20:10:08 +0000</pubDate>
		<guid isPermaLink="false">http://labs.zeh.com.br/blog/?p=128#comment-483</guid>
		<description>I (heart) Tweener.

[]s</description>
		<content:encoded><![CDATA[<p>I (heart) Tweener.</p>
<p>[]s</p>
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