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	<title>Comments on: Other Papervision3D + Tweener examples</title>
	<atom:link href="http://zehfernando.com/2007/other-papervision3d-tweener-examples/feed/" rel="self" type="application/rss+xml" />
	<link>http://zehfernando.com/2007/other-papervision3d-tweener-examples/</link>
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		<title>By: Arcade</title>
		<link>http://zehfernando.com/2007/other-papervision3d-tweener-examples/comment-page-1/#comment-1437</link>
		<dc:creator>Arcade</dc:creator>
		<pubDate>Tue, 07 Jul 2009 10:01:04 +0000</pubDate>
		<guid isPermaLink="false">http://labs.zeh.com.br/blog/?p=109#comment-1437</guid>
		<description>Great example of Papervision 3D and Tweener working together - it was pretty new for me, thanks! 

Added your site to my favourites.</description>
		<content:encoded><![CDATA[<p>Great example of Papervision 3D and Tweener working together &#8211; it was pretty new for me, thanks! </p>
<p>Added your site to my favourites.</p>
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		<title>By: drawlogic</title>
		<link>http://zehfernando.com/2007/other-papervision3d-tweener-examples/comment-page-1/#comment-418</link>
		<dc:creator>drawlogic</dc:creator>
		<pubDate>Tue, 05 Jun 2007 17:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://labs.zeh.com.br/blog/?p=109#comment-418</guid>
		<description>Cool thanks for the notes.  Yeh I am working on some animation posts ,with Tweener of course, for a 6 part series to get up to speed with it quickly for some team members but also to share with the world, color stuff is where I had the question.  Should be out in a week or two.

btw I see you on MXNA now, it was a good idea I submitted there and get lots of traffic from it spreading my AS3 propaganda :).

Maybe I can help out with the docs or rolling in the special properties for the new filters/hue/brightness etc.  I will be needing those in an upcoming project and want to use Tweener as a standard at our work.  I am really digging the syntax its very functional like. I think in AS3 Tweener has currently taken the lead in easy, fast, low learning curve and has been a staple of great papervision demos. Animation package is still alpha and Fusekit is not out in AS3 yet.  You have a nice window to really jump ahead here.

Now had I only thought of it :)</description>
		<content:encoded><![CDATA[<p>Cool thanks for the notes.  Yeh I am working on some animation posts ,with Tweener of course, for a 6 part series to get up to speed with it quickly for some team members but also to share with the world, color stuff is where I had the question.  Should be out in a week or two.</p>
<p>btw I see you on MXNA now, it was a good idea I submitted there and get lots of traffic from it spreading my AS3 propaganda <img src='http://zehfernando.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .</p>
<p>Maybe I can help out with the docs or rolling in the special properties for the new filters/hue/brightness etc.  I will be needing those in an upcoming project and want to use Tweener as a standard at our work.  I am really digging the syntax its very functional like. I think in AS3 Tweener has currently taken the lead in easy, fast, low learning curve and has been a staple of great papervision demos. Animation package is still alpha and Fusekit is not out in AS3 yet.  You have a nice window to really jump ahead here.</p>
<p>Now had I only thought of it <img src='http://zehfernando.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Zeh</title>
		<link>http://zehfernando.com/2007/other-papervision3d-tweener-examples/comment-page-1/#comment-417</link>
		<dc:creator>Zeh</dc:creator>
		<pubDate>Tue, 05 Jun 2007 03:11:08 +0000</pubDate>
		<guid isPermaLink="false">http://labs.zeh.com.br/blog/?p=109#comment-417</guid>
		<description>Hey Ryan,

Very nice, thanks.

This post was just a quick one because I&#039;ve been collecting most of these japanese URLs for a while and I figured I had to post them somewhere. Some of the things like the small ones Aquioux do are too cool to miss.

Actually there&#039;s a lot I still have to post here about Tweener, it&#039;s just that I didn&#039;t have the time - the past few weeks have been pretty crazy between real freelance work and college stuff, I&#039;m just going back to Tweener code now and we have a lot of features on the queue, some already working but not implemented, and some still being decided upon.

And just as a side note, we&#039;ll also be dropping the wiki documentation altogether in favor of real HTML/MXP documentation. Some of it (the shell at least) is already done on the SVN but almost all of the real content is missing, including all special properties.

But as a second side note - _color is just a color parameter for tinting, as in 0xffffff. _colorTransform is a color transform object like {ra:100, ba:100}. _color_ra is ra of colorTransform, _color_rb is rb, and so on and so forth. On AS3 _color_?a go from 0-1 instead of 0-100 as it&#039;s based on the new color transformation syntax.

There&#039;s no hue/contrast/brightness special properties but those are fairly easy and will probably show up soon enough, as soon as I roll the rest of the filter special properties.</description>
		<content:encoded><![CDATA[<p>Hey Ryan,</p>
<p>Very nice, thanks.</p>
<p>This post was just a quick one because I&#8217;ve been collecting most of these japanese URLs for a while and I figured I had to post them somewhere. Some of the things like the small ones Aquioux do are too cool to miss.</p>
<p>Actually there&#8217;s a lot I still have to post here about Tweener, it&#8217;s just that I didn&#8217;t have the time &#8211; the past few weeks have been pretty crazy between real freelance work and college stuff, I&#8217;m just going back to Tweener code now and we have a lot of features on the queue, some already working but not implemented, and some still being decided upon.</p>
<p>And just as a side note, we&#8217;ll also be dropping the wiki documentation altogether in favor of real HTML/MXP documentation. Some of it (the shell at least) is already done on the SVN but almost all of the real content is missing, including all special properties.</p>
<p>But as a second side note &#8211; _color is just a color parameter for tinting, as in 0xffffff. _colorTransform is a color transform object like {ra:100, ba:100}. _color_ra is ra of colorTransform, _color_rb is rb, and so on and so forth. On AS3 _color_?a go from 0-1 instead of 0-100 as it&#8217;s based on the new color transformation syntax.</p>
<p>There&#8217;s no hue/contrast/brightness special properties but those are fairly easy and will probably show up soon enough, as soon as I roll the rest of the filter special properties.</p>
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		<title>By: drawlogic</title>
		<link>http://zehfernando.com/2007/other-papervision3d-tweener-examples/comment-page-1/#comment-416</link>
		<dc:creator>drawlogic</dc:creator>
		<pubDate>Tue, 05 Jun 2007 02:55:39 +0000</pubDate>
		<guid isPermaLink="false">http://labs.zeh.com.br/blog/?p=109#comment-416</guid>
		<description>That presentation with papervision3d is pretty sweet, they are on to something there.  The slides could have been less bland.

If you are looking for blog posts maybe one on Tweener and the special short cuts for color.  I was going to do one on this but on the wiki they aren&#039;t filled in. I was goign to experiment but it could be a good quick article.

http://code.google.com/p/tweener/wiki/SpecialProperties

I still think that Tweener is the best syntax its almost functionaly programming style.  I am probably going to do another post with updates best animation packages with Tweener due to papervision and a few games we have used it in already its just too simple and quick.</description>
		<content:encoded><![CDATA[<p>That presentation with papervision3d is pretty sweet, they are on to something there.  The slides could have been less bland.</p>
<p>If you are looking for blog posts maybe one on Tweener and the special short cuts for color.  I was going to do one on this but on the wiki they aren&#8217;t filled in. I was goign to experiment but it could be a good quick article.</p>
<p><a href="http://code.google.com/p/tweener/wiki/SpecialProperties" rel="nofollow">http://code.google.com/p/tweener/wiki/SpecialProperties</a></p>
<p>I still think that Tweener is the best syntax its almost functionaly programming style.  I am probably going to do another post with updates best animation packages with Tweener due to papervision and a few games we have used it in already its just too simple and quick.</p>
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