David Hayward (a level designer involved with Alien Swarm, among others) wrote an interesting article entitled Videogame Aesthetics: The Future. It’s a really long article talking about the aesthetics of games nowadays. It mainly talks about how games are evolving and how the general aesthetics are getting closer to photorealism – and the problems and solutions involved.
In what appears to be a fit of turnabout, gamers often murmur “Of course, it’s all about gameplay” when graphics blunder oafishly into the conversation. Well of course, interactivity is more fundamental to the medium than most if not all other parts of it. We’ll always stand by gameplay: but it’s graphics that will be handcuffing us to the bed during our next “business trip”.
Good read. Save it for a weekend read if needed.