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	<title>Comments on: Flash pathfinding prototype</title>
	<atom:link href="http://zehfernando.com/2003/flash-pathfinding-prototype/feed/" rel="self" type="application/rss+xml" />
	<link>http://zehfernando.com/2003/flash-pathfinding-prototype/</link>
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		<title>By: tepan</title>
		<link>http://zehfernando.com/2003/flash-pathfinding-prototype/comment-page-1/#comment-13</link>
		<dc:creator>tepan</dc:creator>
		<pubDate>Fri, 11 Jul 2008 03:52:09 +0000</pubDate>
		<guid isPermaLink="false">http://newsfeed.fatorcaos.com.br/wp/?p=8#comment-13</guid>
		<description>sorry, i have a problem to apply your code in flash 8
could you give me a .fla file?
thank you very much ^^</description>
		<content:encoded><![CDATA[<p>sorry, i have a problem to apply your code in flash 8<br />
could you give me a .fla file?<br />
thank you very much ^^</p>
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	<item>
		<title>By: jeffrey</title>
		<link>http://zehfernando.com/2003/flash-pathfinding-prototype/comment-page-1/#comment-14</link>
		<dc:creator>jeffrey</dc:creator>
		<pubDate>Wed, 09 Jul 2008 03:12:05 +0000</pubDate>
		<guid isPermaLink="false">http://newsfeed.fatorcaos.com.br/wp/?p=8#comment-14</guid>
		<description>great work! can i have some tutorials on how to make these? i&#039;m currently making a GIS software using flash and this example would be of great help.

ym: phyreshit</description>
		<content:encoded><![CDATA[<p>great work! can i have some tutorials on how to make these? i&#8217;m currently making a GIS software using flash and this example would be of great help.</p>
<p>ym: phyreshit</p>
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		<title>By: Zeh</title>
		<link>http://zehfernando.com/2003/flash-pathfinding-prototype/comment-page-1/#comment-12</link>
		<dc:creator>Zeh</dc:creator>
		<pubDate>Sun, 03 Feb 2008 15:28:19 +0000</pubDate>
		<guid isPermaLink="false">http://newsfeed.fatorcaos.com.br/wp/?p=8#comment-12</guid>
		<description>There are plenty of A* examples out there, in games.

But pathfinding is not just A*. There&#039;s no &quot;best solution&quot; for pathfinding. Deciding the best approach depends on a plethora of different paramaters.

Real maps with waypoints - I think that&#039;s what you mean with flashearth - have an approach similar to A*, in that you trace all possible ways until you find the one with shortest distance. But that is done using waypoints (and not grid points), and also taking the distance between waypoints (instead of standard distances) into consideration.

If instead you have a large map with no waypoints, you&#039;ll have to look for other pathfinding solutions. Again, there are many alternatives; the correct solution depend on the specific parameters of the problem.</description>
		<content:encoded><![CDATA[<p>There are plenty of A* examples out there, in games.</p>
<p>But pathfinding is not just A*. There&#8217;s no &#8220;best solution&#8221; for pathfinding. Deciding the best approach depends on a plethora of different paramaters.</p>
<p>Real maps with waypoints &#8211; I think that&#8217;s what you mean with flashearth &#8211; have an approach similar to A*, in that you trace all possible ways until you find the one with shortest distance. But that is done using waypoints (and not grid points), and also taking the distance between waypoints (instead of standard distances) into consideration.</p>
<p>If instead you have a large map with no waypoints, you&#8217;ll have to look for other pathfinding solutions. Again, there are many alternatives; the correct solution depend on the specific parameters of the problem.</p>
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		<title>By: putra</title>
		<link>http://zehfernando.com/2003/flash-pathfinding-prototype/comment-page-1/#comment-11</link>
		<dc:creator>putra</dc:creator>
		<pubDate>Sun, 03 Feb 2008 14:10:38 +0000</pubDate>
		<guid isPermaLink="false">http://newsfeed.fatorcaos.com.br/wp/?p=8#comment-11</guid>
		<description>have you ever seen real flash map that using a* algorithm?
ihave an idea to combine litle block area in flashearth with a* pathfinding algorithm? because i think its more complicated using if using a large map</description>
		<content:encoded><![CDATA[<p>have you ever seen real flash map that using a* algorithm?<br />
ihave an idea to combine litle block area in flashearth with a* pathfinding algorithm? because i think its more complicated using if using a large map</p>
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	<item>
		<title>By: Zeh</title>
		<link>http://zehfernando.com/2003/flash-pathfinding-prototype/comment-page-1/#comment-10</link>
		<dc:creator>Zeh</dc:creator>
		<pubDate>Sat, 07 Oct 2006 01:12:28 +0000</pubDate>
		<guid isPermaLink="false">http://newsfeed.fatorcaos.com.br/wp/?p=8#comment-10</guid>
		<description>Futile: good find. You&#039;re right. I set that tile to &#039;block&#039;, so it works like water instead. :P</description>
		<content:encoded><![CDATA[<p>Futile: good find. You&#8217;re right. I set that tile to &#8216;block&#8217;, so it works like water instead. <img src='http://zehfernando.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>By: Futile</title>
		<link>http://zehfernando.com/2003/flash-pathfinding-prototype/comment-page-1/#comment-9</link>
		<dc:creator>Futile</dc:creator>
		<pubDate>Fri, 06 Oct 2006 23:20:46 +0000</pubDate>
		<guid isPermaLink="false">http://newsfeed.fatorcaos.com.br/wp/?p=8#comment-9</guid>
		<description>I believe there is an error in the map of you example. The demo can not find a path to the southeast city (the one between two ports at the bottom of the right island).</description>
		<content:encoded><![CDATA[<p>I believe there is an error in the map of you example. The demo can not find a path to the southeast city (the one between two ports at the bottom of the right island).</p>
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		<title>By: zoltan</title>
		<link>http://zehfernando.com/2003/flash-pathfinding-prototype/comment-page-1/#comment-8</link>
		<dc:creator>zoltan</dc:creator>
		<pubDate>Mon, 10 Apr 2006 12:54:09 +0000</pubDate>
		<guid isPermaLink="false">http://newsfeed.fatorcaos.com.br/wp/?p=8#comment-8</guid>
		<description>Respect......very nice and intelligible

thanks, good luck</description>
		<content:encoded><![CDATA[<p>Respect&#8230;&#8230;very nice and intelligible</p>
<p>thanks, good luck</p>
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		<title>By: dave matthews</title>
		<link>http://zehfernando.com/2003/flash-pathfinding-prototype/comment-page-1/#comment-2</link>
		<dc:creator>dave matthews</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://newsfeed.fatorcaos.com.br/wp/?p=8#comment-2</guid>
		<description>this is a great app and will have many uses in the flash community as cell phones gain GPS abilities... your URL is on my list of developers to stay in touch with. thanks for sharing the &#039;how to&#039; with us!... great work!</description>
		<content:encoded><![CDATA[<p>this is a great app and will have many uses in the flash community as cell phones gain GPS abilities&#8230; your URL is on my list of developers to stay in touch with. thanks for sharing the &#8216;how to&#8217; with us!&#8230; great work!</p>
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		<title>By: overbyte</title>
		<link>http://zehfernando.com/2003/flash-pathfinding-prototype/comment-page-1/#comment-3</link>
		<dc:creator>overbyte</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://newsfeed.fatorcaos.com.br/wp/?p=8#comment-3</guid>
		<description>awesome - i have only read jobe makars book about ai so this is a great reference to go with it

thanks a lot</description>
		<content:encoded><![CDATA[<p>awesome &#8211; i have only read jobe makars book about ai so this is a great reference to go with it</p>
<p>thanks a lot</p>
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	<item>
		<title>By: mrclay</title>
		<link>http://zehfernando.com/2003/flash-pathfinding-prototype/comment-page-1/#comment-4</link>
		<dc:creator>mrclay</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
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		<description>Why is it impossible to go just under the anchor (the one which is on the top left of the map)?</description>
		<content:encoded><![CDATA[<p>Why is it impossible to go just under the anchor (the one which is on the top left of the map)?</p>
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