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	<title>Comments on: Flash ANSi viewer and reflections on Flash speed</title>
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	<link>http://zehfernando.com/2003/flash-ansi-viewer-and-reflections-on-flash-speed/</link>
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		<title>By: Zeh</title>
		<link>http://zehfernando.com/2003/flash-ansi-viewer-and-reflections-on-flash-speed/comment-page-1/#comment-23</link>
		<dc:creator>Zeh</dc:creator>
		<pubDate>Sat, 26 May 2007 18:08:59 +0000</pubDate>
		<guid isPermaLink="false">http://newsfeed.fatorcaos.com.br/wp/?p=9#comment-23</guid>
		<description>Chris: not much, I guess, since it&#039;s intended to work as a normal display screen (with write() methods, .cursorX and .cursorY properties, and such). But again, it&#039;s early in development so it doesn&#039;t feature, say, automatic scrolling or word wrapping.

Anyhow, the source&#039;s here if anyone&#039;s curious.
http://svn.zeh.com.br/actionscript_classes/as2/zeh/display/</description>
		<content:encoded><![CDATA[<p>Chris: not much, I guess, since it&#8217;s intended to work as a normal display screen (with write() methods, .cursorX and .cursorY properties, and such). But again, it&#8217;s early in development so it doesn&#8217;t feature, say, automatic scrolling or word wrapping.</p>
<p>Anyhow, the source&#8217;s here if anyone&#8217;s curious.<br />
<a href="http://svn.zeh.com.br/actionscript_classes/as2/zeh/display/" rel="nofollow">http://svn.zeh.com.br/actionscript_classes/as2/zeh/display/</a></p>
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		<title>By: Chris</title>
		<link>http://zehfernando.com/2003/flash-ansi-viewer-and-reflections-on-flash-speed/comment-page-1/#comment-22</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Sat, 26 May 2007 16:22:47 +0000</pubDate>
		<guid isPermaLink="false">http://newsfeed.fatorcaos.com.br/wp/?p=9#comment-22</guid>
		<description>Hi, I was wondering your new ANSI class for the flash player.  What would it take to use it into a flash telnet client?

http://flashforever.homeip.net/blog/?p=13

Thanks for any reply on the matter.</description>
		<content:encoded><![CDATA[<p>Hi, I was wondering your new ANSI class for the flash player.  What would it take to use it into a flash telnet client?</p>
<p><a href="http://flashforever.homeip.net/blog/?p=13" rel="nofollow">http://flashforever.homeip.net/blog/?p=13</a></p>
<p>Thanks for any reply on the matter.</p>
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		<title>By: Zeh</title>
		<link>http://zehfernando.com/2003/flash-ansi-viewer-and-reflections-on-flash-speed/comment-page-1/#comment-20</link>
		<dc:creator>Zeh</dc:creator>
		<pubDate>Sat, 05 May 2007 20:02:58 +0000</pubDate>
		<guid isPermaLink="false">http://newsfeed.fatorcaos.com.br/wp/?p=9#comment-20</guid>
		<description>Hey Chris --

Nice! I actually have thrown this specific example away -- it uses a lot of AS1 hacks -- and started a new &quot;TextScreen&quot; class on AS2 (works kinda like BitmapData, but you can set character tables and basically render ANSI screen easily). I haven&#039;t finished it (there&#039;s no ANSI/PCB/BIN parsing methods yet), but I really think it&#039;s a much better approach than the one I&#039;ve taken on this specific example.

It&#039;s very early in development and I won&#039;t have much time to work on it for a while, so if you&#039;re interested, please mail me at zehfernando ([at]) zeh.com.br and I&#039;ll share it with you.</description>
		<content:encoded><![CDATA[<p>Hey Chris &#8211;</p>
<p>Nice! I actually have thrown this specific example away &#8212; it uses a lot of AS1 hacks &#8212; and started a new &#8220;TextScreen&#8221; class on AS2 (works kinda like BitmapData, but you can set character tables and basically render ANSI screen easily). I haven&#8217;t finished it (there&#8217;s no ANSI/PCB/BIN parsing methods yet), but I really think it&#8217;s a much better approach than the one I&#8217;ve taken on this specific example.</p>
<p>It&#8217;s very early in development and I won&#8217;t have much time to work on it for a while, so if you&#8217;re interested, please mail me at zehfernando ([at]) zeh.com.br and I&#8217;ll share it with you.</p>
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		<title>By: Chris</title>
		<link>http://zehfernando.com/2003/flash-ansi-viewer-and-reflections-on-flash-speed/comment-page-1/#comment-21</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Sat, 05 May 2007 19:52:33 +0000</pubDate>
		<guid isPermaLink="false">http://newsfeed.fatorcaos.com.br/wp/?p=9#comment-21</guid>
		<description>Hi Zeh. Just wanted to thank you for the ANSI example. My partner and I are working on making a flash-based game using ansi/ascii art, and this gave us quite a bit of inspiration. We&#039;re probably going to code our own ansi rendering class/method, and we&#039;ll be sure to post that somewhere.

Also, great work with the pathfind stuff on a different page, even if that was a few years ago. Your work is of masterful quality.</description>
		<content:encoded><![CDATA[<p>Hi Zeh. Just wanted to thank you for the ANSI example. My partner and I are working on making a flash-based game using ansi/ascii art, and this gave us quite a bit of inspiration. We&#8217;re probably going to code our own ansi rendering class/method, and we&#8217;ll be sure to post that somewhere.</p>
<p>Also, great work with the pathfind stuff on a different page, even if that was a few years ago. Your work is of masterful quality.</p>
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		<title>By: Matt</title>
		<link>http://zehfernando.com/2003/flash-ansi-viewer-and-reflections-on-flash-speed/comment-page-1/#comment-19</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Sat, 11 Nov 2006 20:26:08 +0000</pubDate>
		<guid isPermaLink="false">http://newsfeed.fatorcaos.com.br/wp/?p=9#comment-19</guid>
		<description>hi i&#039;m very interested in any sort of accelerated ansi viewing that may be possible in flash. I&#039;ve written an app in delphi to convert images over to mono ascii, &#039;mirc&#039; color ascii or ansi, and would like some sort of way to show and/or animate these images...

if anyone would care to see a sample of its output, i have a screen shot posted @ http://img161.imageshack.us/img161/9828/screencap6yodaiz3.jpg

looking forward to whatever you may come up with for flash ansi viewing zeh, if frame rate could be high enough i&#039;d like to try making some sorta wolfenstein 3d game in ansi output :) or maybe a wing commander style game... i&#039;m blockh34d on yahoo/aim if you ever want to chat, or honkykong on efnet ... i&#039;ve done a fair bit with a* too, working on image recognition now, its always nice to have people to chat with AI stuff about, maybe cya later.</description>
		<content:encoded><![CDATA[<p>hi i&#8217;m very interested in any sort of accelerated ansi viewing that may be possible in flash. I&#8217;ve written an app in delphi to convert images over to mono ascii, &#8216;mirc&#8217; color ascii or ansi, and would like some sort of way to show and/or animate these images&#8230;</p>
<p>if anyone would care to see a sample of its output, i have a screen shot posted @ <a href="http://img161.imageshack.us/img161/9828/screencap6yodaiz3.jpg" rel="nofollow">http://img161.imageshack.us/img161/9828/screencap6yodaiz3.jpg</a></p>
<p>looking forward to whatever you may come up with for flash ansi viewing zeh, if frame rate could be high enough i&#8217;d like to try making some sorta wolfenstein 3d game in ansi output <img src='http://zehfernando.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  or maybe a wing commander style game&#8230; i&#8217;m blockh34d on yahoo/aim if you ever want to chat, or honkykong on efnet &#8230; i&#8217;ve done a fair bit with a* too, working on image recognition now, its always nice to have people to chat with AI stuff about, maybe cya later.</p>
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		<title>By: Zeh</title>
		<link>http://zehfernando.com/2003/flash-ansi-viewer-and-reflections-on-flash-speed/comment-page-1/#comment-18</link>
		<dc:creator>Zeh</dc:creator>
		<pubDate>Fri, 20 Oct 2006 12:34:32 +0000</pubDate>
		<guid isPermaLink="false">http://newsfeed.fatorcaos.com.br/wp/?p=9#comment-18</guid>
		<description>Hey Brian,

In fact, I have to totally remake my stuff. With Flash 8&#039;s new bitmap capabilities, the ability to read and show ANSI files is much much better now, and can be done much faster, but it has to be redone.

When I get the time I&#039;ll be sure to create a ansi loading class. But right now I&#039;m pretty busy, so I it&#039;ll take some time...</description>
		<content:encoded><![CDATA[<p>Hey Brian,</p>
<p>In fact, I have to totally remake my stuff. With Flash 8&#8217;s new bitmap capabilities, the ability to read and show ANSI files is much much better now, and can be done much faster, but it has to be redone.</p>
<p>When I get the time I&#8217;ll be sure to create a ansi loading class. But right now I&#8217;m pretty busy, so I it&#8217;ll take some time&#8230;</p>
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		<title>By: Brian</title>
		<link>http://zehfernando.com/2003/flash-ansi-viewer-and-reflections-on-flash-speed/comment-page-1/#comment-17</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Fri, 20 Oct 2006 05:16:42 +0000</pubDate>
		<guid isPermaLink="false">http://newsfeed.fatorcaos.com.br/wp/?p=9#comment-17</guid>
		<description>Hi Zeh,

I am one of those &#039;gone but not forgotten&#039; from the bbs scene from back in the early &#039;90&#039;s...To mention I&#039;m only 29 years old now going on 30 in a couple of months, but anyway, I am really into the ansi art scene, and I absolutely love that ansi viewer that you made using flash, I would appreciate it if you would consider adding a feature to it so you could choose to add as many ans art photos to the viewer as you wanted, this way it could be used like a flash slide show. I am getting much better in my days in creating bbs type art...

You can visit my &#039;old school&#039; bbs at: http://classicgames.servebeer.com

-Brian</description>
		<content:encoded><![CDATA[<p>Hi Zeh,</p>
<p>I am one of those &#8216;gone but not forgotten&#8217; from the bbs scene from back in the early &#8217;90&#8217;s&#8230;To mention I&#8217;m only 29 years old now going on 30 in a couple of months, but anyway, I am really into the ansi art scene, and I absolutely love that ansi viewer that you made using flash, I would appreciate it if you would consider adding a feature to it so you could choose to add as many ans art photos to the viewer as you wanted, this way it could be used like a flash slide show. I am getting much better in my days in creating bbs type art&#8230;</p>
<p>You can visit my &#8216;old school&#8217; bbs at: <a href="http://classicgames.servebeer.com" rel="nofollow">http://classicgames.servebeer.com</a></p>
<p>-Brian</p>
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	<item>
		<title>By: Zeh</title>
		<link>http://zehfernando.com/2003/flash-ansi-viewer-and-reflections-on-flash-speed/comment-page-1/#comment-16</link>
		<dc:creator>Zeh</dc:creator>
		<pubDate>Tue, 08 Aug 2006 13:21:47 +0000</pubDate>
		<guid isPermaLink="false">http://newsfeed.fatorcaos.com.br/wp/?p=9#comment-16</guid>
		<description>Just for the record, the ansi viewer and its code is available at www.zeh.com.br.

A quick note, though: that .fla file was made for Flash 6 or something. If you open it on any modern Flash version, it will compile properly but won&#039;t render the ansi screens very well. You need to go to the textfield available on the stage (the one which includes the fonts), click the &quot;Embed...&quot; button on its properties, then select &quot;Basic Latin&quot; and &quot;Latin I&quot; as the character ranges to include.

Originally Flash 6- would include everything, but Flash 7+ grants you more control over the ranges, and unfortunatelly when reading old files, modern Flash versions simply lose that information and stop exporting fonts properly, just picking up the common ones (some letters, some characters).</description>
		<content:encoded><![CDATA[<p>Just for the record, the ansi viewer and its code is available at <a href="http://www.zeh.com.br" rel="nofollow">http://www.zeh.com.br</a>.</p>
<p>A quick note, though: that .fla file was made for Flash 6 or something. If you open it on any modern Flash version, it will compile properly but won&#8217;t render the ansi screens very well. You need to go to the textfield available on the stage (the one which includes the fonts), click the &#8220;Embed&#8230;&#8221; button on its properties, then select &#8220;Basic Latin&#8221; and &#8220;Latin I&#8221; as the character ranges to include.</p>
<p>Originally Flash 6- would include everything, but Flash 7+ grants you more control over the ranges, and unfortunatelly when reading old files, modern Flash versions simply lose that information and stop exporting fonts properly, just picking up the common ones (some letters, some characters).</p>
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		<title>By: Mikkel Breum</title>
		<link>http://zehfernando.com/2003/flash-ansi-viewer-and-reflections-on-flash-speed/comment-page-1/#comment-15</link>
		<dc:creator>Mikkel Breum</dc:creator>
		<pubDate>Sat, 19 Nov 2005 11:41:22 +0000</pubDate>
		<guid isPermaLink="false">http://newsfeed.fatorcaos.com.br/wp/?p=9#comment-15</guid>
		<description>Hello Zeh

just wondering if you have released the ansi flash wiever, so its awailable for download?

mikkel
berlin, germany</description>
		<content:encoded><![CDATA[<p>Hello Zeh</p>
<p>just wondering if you have released the ansi flash wiever, so its awailable for download?</p>
<p>mikkel<br />
berlin, germany</p>
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